NAME
SoColorIndex -
The SoColorIndex class is used to specify color indices for subsequent
shapes.
This node should only be used in OpenGL color-index mode, and only when
the current light model is set to SoLightModel::BASE_COLOR.
SYNOPSIS
#include <Inventor/nodes/SoColorIndex.h>
Inherits SoNode.
Public Member Functions
SoColorIndex (void)
virtual void GLRender (SoGLRenderAction *action)
Static Public Member Functions
static void initClass (void)
Public Attributes
SoMFInt32 index
Protected Member Functions
virtual ~SoColorIndex ()
Detailed Description
The SoColorIndex class is used to specify color indices for subsequent
shapes.
This node should only be used in OpenGL color-index mode, and only when
the current light model is set to SoLightModel::BASE_COLOR.
OpenGL colorindex mode is where the colors for individual pixels are
fetched from a color lookup table (’CLUT’). The usual thing to do is to
set up a canvas in RGBA truecolor mode.
One common use for colorindex mode OpenGL canvases is to use one in the
overlay planes (which are usually limited to only 2 or 4 available
colors), if supported by the OpenGL hardware and / or driver.
FILE FORMAT/DEFAULTS:
ColorIndex {
index 1
}
Constructor & Destructor Documentation
SoColorIndex::SoColorIndex (void) Constructor.
SoColorIndex::~SoColorIndex () [protected, virtual] Destructor.
Member Function Documentation
void SoColorIndex::initClass (void) [static] Sets up initialization for
data common to all instances of this class, like submitting necessary
information to the Coin type system.
Reimplemented from SoNode.
void SoColorIndex::GLRender (SoGLRenderAction * action) [virtual] Action
method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the
rendering state in any way or who wants to throw geometry primitives at
OpenGL overrides this method.
Reimplemented from SoNode.
Member Data Documentation
SoMFInt32 SoColorIndex::index Color indices which can be used by shapes.
Author
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