NAME
SoClipPlane -
The SoClipPlane class is a node type for specifying clipping planes.
A scene graph without any SoClipPlane nodes uses six clipping planes to
define the viewing frustum: top, bottom, left, right, near and far. If
you want extra clipping planes for ’slicing’ the visible geometry, you
can do that by using nodes of this type. Geometry on the back side of
the clipping plane is clipped away.
SYNOPSIS
#include <Inventor/nodes/SoClipPlane.h>
Inherits SoNode.
Inherited by SoClipPlaneManip.
Public Member Functions
SoClipPlane (void)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
virtual void pick (SoPickAction *action)
Static Public Member Functions
static void initClass (void)
Public Attributes
SoSFPlane plane
SoSFBool on
Protected Member Functions
virtual ~SoClipPlane ()
Detailed Description
The SoClipPlane class is a node type for specifying clipping planes.
A scene graph without any SoClipPlane nodes uses six clipping planes to
define the viewing frustum: top, bottom, left, right, near and far. If
you want extra clipping planes for ’slicing’ the visible geometry, you
can do that by using nodes of this type. Geometry on the back side of
the clipping plane is clipped away.
Note that OpenGL implementations have a fixed maximum number of
clipping planes available. To find out what this number is, you can use
the following code:
#include <Inventor/elements/SoGLClipPlaneElement.h>
// ...[snip]...
int maxplanes = SoGLClipPlaneElement::getMaxGLPlanes();
Below is a simple, basic scene graph usage example of SoClipPlane. It
connects an SoClipPlane to an SoCenterballDragger, for end-user control
over the orientation and position of the clipping plane:
#Inventor V2.1 ascii
Separator {
Separator {
Translation { translation -6 0 0 }
DEF cbdragger CenterballDragger { }
}
TransformSeparator {
Transform {
rotation 0 0 1 0 = USE cbdragger . rotation
translation 0 0 0 = USE cbdragger . center
}
ClipPlane { }
}
Sphere { }
}
.fi
Note that SoClipPlane is a state-changing appearance node, and as such, it will only assert its effects under the current SoSeparator node (as the SoSeparator pops the state stack when traversal returns above it), as can be witnessed by loading this simple example file into a Coin viewer:
#Inventor V2.1 ascii
Separator {
ClipPlane { }
Cube { }
}
Separator {
Translation { translation -3 0 0 }
Cube { }
}
.fi
FILE FORMAT/DEFAULTS:
ClipPlane {
plane 1 0 0 0
on TRUE
}
Constructor & Destructor Documentation
SoClipPlane::SoClipPlane (void) Constructor.
SoClipPlane::~SoClipPlane () [protected, virtual] Destructor.
Member Function Documentation
void SoClipPlane::initClass (void) [static] Sets up initialization for data
common to all instances of this class, like submitting necessary
information to the Coin type system.
Reimplemented from SoNode.
Reimplemented in SoClipPlaneManip.
void SoClipPlane::doAction (SoAction * action) [virtual] This function
performs the typical operation of a node for any action.
Reimplemented from SoNode.
Reimplemented in SoClipPlaneManip.
void SoClipPlane::GLRender (SoGLRenderAction * action) [virtual] Action
method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the
rendering state in any way or who wants to throw geometry primitives at
OpenGL overrides this method.
Reimplemented from SoNode.
Reimplemented in SoClipPlaneManip.
void SoClipPlane::callback (SoCallbackAction * action) [virtual] Action
method for SoCallbackAction.
Simply updates the state according to how the node behaves for the
render action, so the application programmer can use the
SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
Reimplemented in SoClipPlaneManip.
void SoClipPlane::pick (SoPickAction * action) [virtual] Action method for
SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
Reimplemented in SoClipPlaneManip.
Member Data Documentation
SoSFPlane SoClipPlane::plane Definition of clipping plane. Geometry on the
back side of the clipping plane is clipped away.
The default clipping plane has it’s normal pointing in the <1,0,0>
direction, and intersects origo. (I.e., everything along the negative X
axis is clipped.)
SoSFBool SoClipPlane::on Whether clipping plane should be on or off.
Defaults to TRUE.
Author
Generated automatically by Doxygen for Coin from the source code.