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NAME

       SoCalculator -

       General purpose calculator for floats and 3D float vectors.

       The SoCalculator uses the values from the input fields (which are
       either single floating point values or vectors) as variables in the
       free-form engine expressions and places the results on the output
       fields.

SYNOPSIS

       #include <Inventor/engines/SoCalculator.h>

       Inherits SoEngine.

   Public Member Functions
       SoCalculator (void)

   Static Public Member Functions
       static void initClass (void)

   Public Attributes
       SoMFFloat a
       SoMFFloat b
       SoMFFloat c
       SoMFFloat d
       SoMFFloat e
       SoMFFloat f
       SoMFFloat g
       SoMFFloat h
       SoMFVec3f A
       SoMFVec3f B
       SoMFVec3f C
       SoMFVec3f D
       SoMFVec3f E
       SoMFVec3f F
       SoMFVec3f G
       SoMFVec3f H
       SoMFString expression
       SoEngineOutput oa
       SoEngineOutput ob
       SoEngineOutput oc
       SoEngineOutput od
       SoEngineOutput oA
       SoEngineOutput oB
       SoEngineOutput oC
       SoEngineOutput oD

   Protected Member Functions
       virtual ~SoCalculator (void)
       virtual void inputChanged (SoField *which)

Detailed Description

       General purpose calculator for floats and 3D float vectors.

       The SoCalculator uses the values from the input fields (which are
       either single floating point values or vectors) as variables in the
       free-form engine expressions and places the results on the output
       fields.

       The engine has sixteen input fields; eight scalar inputs (a, b, c, d,
       e, f g, and h), and eight vector inputs (A, B, C, D, E, F, G, and H).

       There are eight output fields; four scalar outputs (oa, ob, oc, and
       od), and four vector outputs (oA, oB, oC, and oD).

       The expression syntax is quite similar to C/C++, with a very limited
       set of keywords and functions.

       An example:

         oa = a * (0.5 + b) / c

       Will multiply the value in a with the value in b plus 0.5, divide that
       result with c, and place the result in oa. Since this is an engine, the
       expression will only be evaluated when someone attempts to read the
       value in oa, not every time an input in changed.

       All inputs are multi-fields, and if there are several values in an
       input, the expression will be evaluated once for every input field
       value, and the output will create as many values as there are input
       field values.

       If there is more than one input field, and the input fields do not have
       the same number of values, the engine will create as many output values
       as the input field with the biggest number of values. When the index
       get out of bounds for some other input field, the last field value will
       be used.

       Vector expressions are similar to scalar expression. An example:

         oA = A + vec3f(1.0, 0.0, 0.0) * B

       Will take the vector in A, add the value in B multiplied with (1,0,0),
       and place the result in oA.

       In addition to regular arithmetics, the SoCalculator syntax also
       includes some functions.

       Scalar functions:

       · cos(x) - cosine function (x in radians)
       · sin(x) - sinus function
       · tan(x) - tangent function
       · acos(x) - arc cosine function
       · asin(x) - arc sinus function
       · atan(x) - arc tangent function
       · atan2(y, x) - arc tangent function of two variables (y, x).
       · cosh(x) - hyperbolic cosine function
       · sinh(x) - hyperbolic sinus function
       · tanh(x) - hyperbolic tangent function
       · sqrt(x) - square root function
       · pow(x,y) - x raised to the power of y
       · exp(x) - e to the power of x
       · log(x) - natural logarithm of x
       · log10() - base-10 logarithm of x
       · ceil(x) - rounds x upwards to the nearest integer
       · floor(x) - rounds x downwards to the nearest integer
       · fabs(x) - absolute value
       · fmod(x, y) - remainder of dividing x by y
       · rand(x) - pseudo-random value between 0 and 1
       Vector functions:
       · cross(x, y) - cross product of x and y
       · dot(x,y) - dot product of x and y (returns scalar value)
       · length(x) - length of x (returns scalar value)
       · normalize(x) - returns normalized version of x
       · x[y] - access components in x (y should be a scalar value in the
         range [0,2])
       There are also some named constants that can be used:
       · MAXFLOAT
       · MINFLOAT
       · M_E
       · M_LOG2E
       · M_LOG10E
       · M_LN2
       · M_PI
       · M_SQRT2 - sqrt(2)
       · M_SQRT1_2 - sqrt(1/2)
       The only control flow available is the ? operator. An example:
         oa = (a > b) ? (a * 0.5) : (b * c)
       (The parentheses are not necessary, they’re there just to make the
       example easier to read)
       In addition to the standard comparators (<, >, <=, >=, ==, !=), you can
       also use && (AND) and || (OR) to combine expression, and the unary !
       (NOT) operator.
       One final thing worth mentioning is the temporary variables. There
       exists sixteen temporary variables that can be used in expressions. ta,
       tb, tc, td, te, tf, tg, and th are scalar variables, and tA, tB, tC,
       tD, tE, tF, tG, and tH are vector variables. They are usually used when
       you have more than one expression that should be evaluated in order.
       An example with three expressions:
         ta = a * b; tb = c + d; tc = e - f
         tA = vec3f(ta, tb, tc) + A
         oA = tA * B
       The example just shows how temporary variables can be used to make your
       expressions easier to read. Please note that it’s possible to have
       several statements in one expression. You just separate them with
       semicolons.
       Here is a simple example of how an SoCalculator engine may be used in
       an .iv file:
         DEF mycamera PerspectiveCamera {
           orientation 1 0 0 1.57
         }

         DEF headlight DirectionalLight {
           intensity 0.8
           direction 0 0 1
         }

         Separator {
           # Render a cube not affected by lighting
           LightModel { model BASE_COLOR }
           BaseColor { rgb = Calculator {
                               a = USE headlight . intensity
                               expression [ ’oA = vec3f( a, a, a)’ ]
                             } . oA }
           Cube {}
         }
       In the example, the color of the Cube is a function of the intensity of
       the DirectionalLight, even though the Cube is rendered without lighting
       because of the BASE_COLOR LightModel.

Constructor & Destructor Documentation

   SoCalculator::SoCalculator (void) Constructor.
   SoCalculator::~SoCalculator (void) [protected, virtual] Destructor.

Member Function Documentation

   void SoCalculator::initClass (void) [static] Sets up initialization for
       data common to all instances of this class, like submitting necessary
       information to the Coin type system.
       Reimplemented from SoEngine.

Member Data Documentation

   SoMFFloat SoCalculator::a Input floating point value for the expressions.
   SoMFFloat SoCalculator::b Input floating point value for the expressions.
   SoMFFloat SoCalculator::c Input floating point value for the expressions.
   SoMFFloat SoCalculator::d Input floating point value for the expressions.
   SoMFFloat SoCalculator::e Input floating point value for the expressions.
   SoMFFloat SoCalculator::f Input floating point value for the expressions.
   SoMFFloat SoCalculator::g Input floating point value for the expressions.
   SoMFFloat SoCalculator::h Input floating point value for the expressions.
   SoMFVec3f SoCalculator::A Input vector with three floating point values for
       the expressions.
   SoMFVec3f SoCalculator::B Input vector with three floating point values for
       the expressions.
   SoMFVec3f SoCalculator::C Input vector with three floating point values for
       the expressions.
   SoMFVec3f SoCalculator::D Input vector with three floating point values for
       the expressions.
   SoMFVec3f SoCalculator::E Input vector with three floating point values for
       the expressions.
   SoMFVec3f SoCalculator::F Input vector with three floating point values for
       the expressions.
   SoMFVec3f SoCalculator::G Input vector with three floating point values for
       the expressions.
   SoMFVec3f SoCalculator::H Input vector with three floating point values for
       the expressions.
   SoMFString SoCalculator::expression Mathematical expressions for the
       calculator.
   SoEngineOutput SoCalculator::oa (SoMFFloat) Output value with result from
       the calculations.
   SoEngineOutput SoCalculator::ob (SoMFFloat) Output value with result from
       the calculations.
   SoEngineOutput SoCalculator::oc (SoMFFloat) Output value with result from
       the calculations.
   SoEngineOutput SoCalculator::od (SoMFFloat) Output value with result from
       the calculations.
   SoEngineOutput SoCalculator::oA (SoMFVec3f) Output value with result from
       the calculations.
   SoEngineOutput SoCalculator::oB (SoMFVec3f) Output value with result from
       the calculations.
   SoEngineOutput SoCalculator::oC (SoMFVec3f) Output value with result from
       the calculations.
   SoEngineOutput SoCalculator::oD (SoMFVec3f) Output value with result from
       the calculations.

Author

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