NAME
SoButtonEvent -
The SoButtonEvent class is the base class for all button events.
The event classes which results from the user pushing buttons on some
device (keyboard, mouse or spaceball) all inherit this class. The
SoButtonEvent class contains methods for setting and getting the state
of the button(s).
SYNOPSIS
#include <Inventor/events/SoButtonEvent.h>
Inherits SoEvent.
Inherited by SoKeyboardEvent, SoMouseButtonEvent, and
SoSpaceballButtonEvent.
Public Types
enum State { UP, DOWN, UNKNOWN }
Public Member Functions
virtual SoType getTypeId (void) const
SoButtonEvent (void)
virtual ~SoButtonEvent ()
void setState (State state)
State getState (void) const
Static Public Member Functions
static SoType getClassTypeId (void)
static void initClass (void)
static SbBool enumToString (State enumval, SbString &stringrep)
Detailed Description
The SoButtonEvent class is the base class for all button events.
The event classes which results from the user pushing buttons on some
device (keyboard, mouse or spaceball) all inherit this class. The
SoButtonEvent class contains methods for setting and getting the state
of the button(s).
See also:
SoEvent, SoKeyboardEvent, SoMouseButtonEvent,
SoSpaceballButtonEvent
SoEventCallback, SoHandleEventAction
Member Enumeration Documentation
enum SoButtonEvent::State This gives the actual state of the button.
Enumerator:
UP Button has been released.
DOWN Button has been pressed down.
UNKNOWN
The state of the button is unknown.
Constructor & Destructor Documentation
SoButtonEvent::SoButtonEvent (void) Constructor.
SoButtonEvent::~SoButtonEvent () [virtual] Destructor.
Member Function Documentation
SoType SoButtonEvent::getClassTypeId (void) [static] This static method
returns the SoType object associated with objects of this class.
Reimplemented from SoEvent.
Reimplemented in SoMouseButtonEvent, and SoSpaceballButtonEvent.
SoType SoButtonEvent::getTypeId (void) const [virtual] Returns the actual
type id of an instantiated object.
Reimplemented from SoEvent.
Reimplemented in SoMouseButtonEvent, and SoSpaceballButtonEvent.
void SoButtonEvent::initClass (void) [static] Initialize the type
information data.
Reimplemented from SoEvent.
Reimplemented in SoKeyboardEvent, SoMouseButtonEvent, and
SoSpaceballButtonEvent.
void SoButtonEvent::setState (SoButtonEvent::State state) Set the state of
the button which the user interacted with.
This method is used from the window specific device classes when
translating events to the generic Coin library.
See also:
getState()
SoButtonEvent::State SoButtonEvent::getState (void) const Returns the state
of the button which is the cause of the event, i.e. whether it was
pushed down or released.
See also:
wasShiftDown(), wasCtrlDown(), wasAltDown(), getPosition(),
getTime()
SbBool SoButtonEvent::enumToString (State enumval, SbString & stringrep)
[static] Converts from an enum value of type SoButtonEvent::State to a
string containing the enum symbol.
This function is an extension for Coin, and it is not available in the
original SGI Open Inventor v2.1 API.
Since:
Coin 3.0
Author
Generated automatically by Doxygen for Coin from the source code.