NAME
SoBumpMapTransform -
The SoBumpMapTransform class is used to define 2D bump map
transformations.
Bump maps applied to shapes in the scene can be transformed by
’prefixing’ in the state with instances of this node type.
Translations, rotations and scaling in 2D can all be done.
SYNOPSIS
#include <Inventor/nodes/SoBumpMapTransform.h>
Inherits SoNode.
Public Member Functions
SoBumpMapTransform (void)
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void pick (SoPickAction *action)
Static Public Member Functions
static void initClass (void)
Public Attributes
SoSFVec2f translation
SoSFFloat rotation
SoSFVec2f scaleFactor
SoSFVec2f center
Protected Member Functions
virtual ~SoBumpMapTransform ()
Detailed Description
The SoBumpMapTransform class is used to define 2D bump map
transformations.
Bump maps applied to shapes in the scene can be transformed by
’prefixing’ in the state with instances of this node type.
Translations, rotations and scaling in 2D can all be done.
The default settings of this node’s fields equals a ’null
transform’, ie no transformation.
FILE FORMAT/DEFAULTS:
BumpMapTransform {
translation 0 0
rotation 0
scaleFactor 1 1
center 0 0
}
Since:
Coin 2.2
Constructor & Destructor Documentation
SoBumpMapTransform::SoBumpMapTransform (void) Constructor.
SoBumpMapTransform::~SoBumpMapTransform () [protected, virtual] Destructor.
Member Function Documentation
void SoBumpMapTransform::initClass (void) [static] Sets up initialization
for data common to all instances of this class, like submitting
necessary information to the Coin type system.
Reimplemented from SoNode.
void SoBumpMapTransform::doAction (SoAction * action) [virtual] This
function performs the typical operation of a node for any action.
Reimplemented from SoNode.
void SoBumpMapTransform::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the
render action, so the application programmer can use the
SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
void SoBumpMapTransform::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the
rendering state in any way or who wants to throw geometry primitives at
OpenGL overrides this method.
Reimplemented from SoNode.
void SoBumpMapTransform::getMatrix (SoGetMatrixAction * action) [virtual]
Action method for SoGetMatrixAction.
Updates action by accumulating with the transformation matrix of this
node (if any).
Reimplemented from SoNode.
void SoBumpMapTransform::pick (SoPickAction * action) [virtual] Action
method for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
Member Data Documentation
SoSFVec2f SoBumpMapTransform::translation Texture coordinate translation.
Default value is [0, 0].
SoSFFloat SoBumpMapTransform::rotation Texture coordinate rotation (around
z-axis, s is x-axis and t is y-axis). Defaults to an identity rotation
(ie zero rotation).
SoSFVec2f SoBumpMapTransform::scaleFactor Texture coordinate scale factors.
Default value is [1, 1].
SoSFVec2f SoBumpMapTransform::center Center for scale and rotation. Default
value is [0, 0].
Author
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