NAME
SoBumpMapCoordinate -
The SoBumpMapCoordinate class is a node for providing bump map
coordinates to shape nodes.
When encountering nodes of this type during traversal, the coordinates
it contains will be put on the state stack for later use by shape
nodes. The bump map coordinates can be used to specify explicit
coordinates for a bump map. The SoBumpMap node is used to specify a
bump map for the shape nodes.
SYNOPSIS
#include <Inventor/nodes/SoBumpMapCoordinate.h>
Inherits SoNode.
Public Member Functions
SoBumpMapCoordinate (void)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
virtual void pick (SoPickAction *action)
Static Public Member Functions
static void initClass (void)
Public Attributes
SoMFVec2f point
Protected Member Functions
virtual ~SoBumpMapCoordinate ()
Detailed Description
The SoBumpMapCoordinate class is a node for providing bump map
coordinates to shape nodes.
When encountering nodes of this type during traversal, the coordinates
it contains will be put on the state stack for later use by shape
nodes. The bump map coordinates can be used to specify explicit
coordinates for a bump map. The SoBumpMap node is used to specify a
bump map for the shape nodes.
Note that an SoBumpMapCoordinate node will replace the bump map
coordinates already present in the state (if any).
Also note that since the indexed shape nodes have no bumpMapCoordIndex
field, the textureCoordIndex field will be used for selecting bump map
coordinate indices. You can set the bump map coordinate binding using
the SoTextureCoordinateBinding node. Bump map coordinates must
therefore have the same binding as the texture coordinates for texture
unit 0.
If you supply no bump map coordinates for a shape, the texture
coordinates for texture unit 0 will be used.
FILE FORMAT/DEFAULTS:
BumpMapCoordinate {
point [ ]
}
Since:
Coin 2.2
Constructor & Destructor Documentation
SoBumpMapCoordinate::SoBumpMapCoordinate (void) Constructor.
SoBumpMapCoordinate::~SoBumpMapCoordinate () [protected, virtual]
Destructor.
Member Function Documentation
void SoBumpMapCoordinate::initClass (void) [static] Sets up initialization
for data common to all instances of this class, like submitting
necessary information to the Coin type system.
Reimplemented from SoNode.
void SoBumpMapCoordinate::doAction (SoAction * action) [virtual] This
function performs the typical operation of a node for any action.
Reimplemented from SoNode.
void SoBumpMapCoordinate::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the
rendering state in any way or who wants to throw geometry primitives at
OpenGL overrides this method.
Reimplemented from SoNode.
void SoBumpMapCoordinate::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the
render action, so the application programmer can use the
SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
void SoBumpMapCoordinate::pick (SoPickAction * action) [virtual] Action
method for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
Member Data Documentation
SoMFVec3f SoBumpMapCoordinate::point Set of 2D points. Contains no points
by default.
Author
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