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NAME

       SoBumpMap -

       The SoBumpMap class is used to map a bump map onto subsequent shapes.

       SoBumpMap has support for two types of maps. If the image is a three
       component (RGB) image, it will be treated as a normal map, where the
       red image component equals the X normal component, green equals Y, and
       blue is Z. See
       http://www.paulsprojects.net/tutorials/simplebump/simplebump.html for a
       nice introduction about bump mapping and normal maps.

SYNOPSIS

       #include <Inventor/nodes/SoBumpMap.h>

       Inherits SoNode.

   Public Types
       enum Wrap { REPEAT =  SoTextureImageElement::REPEAT, CLAMP =
           SoTextureImageElement::CLAMP }

   Public Member Functions
       SoBumpMap (void)
       virtual void doAction (SoAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void rayPick (SoRayPickAction *action)

   Static Public Member Functions
       static void initClass (void)

   Public Attributes
       SoSFString filename
       SoSFImage image
       SoSFEnum wrapS
       SoSFEnum wrapT

   Protected Member Functions
       virtual ~SoBumpMap ()
       virtual SbBool readInstance (SoInput *in, unsigned short flags)
       virtual void notify (SoNotList *list)

Detailed Description

       The SoBumpMap class is used to map a bump map onto subsequent shapes.

       SoBumpMap has support for two types of maps. If the image is a three
       component (RGB) image, it will be treated as a normal map, where the
       red image component equals the X normal component, green equals Y, and
       blue is Z. See
       http://www.paulsprojects.net/tutorials/simplebump/simplebump.html for a
       nice introduction about bump mapping and normal maps.

       If the image is a grayscale image, it will be treated as a height map,
       and automatically converted to a normal map.

       For bump mapping to work with extension nodes for Coin, the
       SoShape::generatePrimitives() method must be correctly implemented for
       the shape. This is needed since tangent space coordinates needs to be
       calculated for each vertex in the shape. All shape nodes which are a
       standard part of Coin meets this criteria.

       Bump mapping in Coin requires OpenGL 1.3, or the following OpenGL
       extensions: GL_ARB_multitexture, GL_ARB_texture_cube_map,
       GL_ARB_texture_env_combine and GL_ARB_texture_env_dot3 (or the
       corresponding EXT extensions). If the run-time system doesn’t meet
       these requirements, Coin will post a warning and the bump map will
       simply be ignored.

       GL_ARB_vertex_program and GL_ARB_fragment_program is required to get
       specular lighting on the bumps. If these extensions are not available,
       the bumps will be rendered with diffuse lighting only.

       Bump mapped objects will be rendered with multiple rendering passes.
       One extra pass per light source for diffuse only bumps, and two extra
       passes per light source for diffuse and specular bumps. You can turn
       off specular lighting on the bumps by setting specularColor to (0.0,
       0.0, 0.0).

       FILE FORMAT/DEFAULTS:

           BumpMap {
               filename ’’
               image 0 0 0

               wrapS REPEAT
               wrapT REPEAT
           }

       Since:
           Coin 2.2

Member Enumeration Documentation

   enum SoBumpMap::Wrap Enumeration of wrapping strategies which can be used
       when the bump map doesnt cover the full extent of the geometry.
       Enumerator:

       REPEAT Repeat bump map when coordinate is not between 0 and 1.

       CLAMP  Clamp coordinate between 0 and 1.

Constructor & Destructor Documentation

   SoBumpMap::SoBumpMap (void) Constructor.
   SoBumpMap::~SoBumpMap () [protected, virtual] Destructor. Frees up internal
       resources used to store texture image data.

Member Function Documentation

   void SoBumpMap::initClass (void) [static] Sets up initialization for data
       common to all instances of this class, like submitting necessary
       information to the Coin type system.
       Reimplemented from SoNode.

   void SoBumpMap::doAction (SoAction * action) [virtual] This function
       performs the typical operation of a node for any action.
       Reimplemented from SoNode.

   void SoBumpMap::GLRender (SoGLRenderAction * action) [virtual] Action
       method for the SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the
       rendering state in any way or who wants to throw geometry primitives at
       OpenGL overrides this method.

       Reimplemented from SoNode.

   void SoBumpMap::callback (SoCallbackAction * action) [virtual] Action
       method for SoCallbackAction.
       Simply updates the state according to how the node behaves for the
       render action, so the application programmer can use the
       SoCallbackAction for extracting information about the scene graph.

       Reimplemented from SoNode.

   void SoBumpMap::rayPick (SoRayPickAction * action) [virtual] Action method
       for SoRayPickAction.
       Checks the ray specification of the action and tests for intersection
       with the data of the node.

       Nodes influencing relevant state variables for how picking is done also
       overrides this method.

       Reimplemented from SoNode.

   SbBool SoBumpMap::readInstance (SoInput * in, unsigned short flags)
       [protected, virtual] This method is mainly intended for internal use
       during file import operations.
       It reads a definition of an instance from the input stream in. The
       input stream state points to the start of a serialized / persistant
       representation of an instance of this class type.

       TRUE or FALSE is returned, depending on if the instantiation and
       configuration of the new object of this class type went ok or not. The
       import process should be robust and handle corrupted input streams by
       returning FALSE.

       flags is used internally during binary import when reading user
       extension nodes, group nodes or engines.

       Reimplemented from SoNode.

   void SoBumpMap::notify (SoNotList * l) [protected, virtual] Notifies all
       auditors for this instance when changes are made.
       Reimplemented from SoNode.

Member Data Documentation

   SoSFString SoBumpMap::filename Bump map (or normal map) filename, referring
       to a file on disk in a supported image bitmap format. See
       SoBumpMap::filename for more information.
   SoSFImage SoBumpMap::image Inline image data. Defaults to contain an empty
       bump map.
   SoSFEnum SoBumpMap::wrapS Wrapping strategy for the S coordinate when the
       bump map is narrower than the object to map onto.
       Default value is SoBumpMap::REPEAT.

   SoSFEnum SoBumpMap::wrapT Wrapping strategy for the T coordinate when the
       bump map is shorter than the object to map onto.
       Default value is SoBumpMap::REPEAT.

Author

       Generated automatically by Doxygen for Coin from the source code.