NAME
SoBoxHighlightRenderAction -
The SoBoxHighlightRenderAction class renders the scene with highlighted
boxes around selections.
This action performs the same tasks as its parent class,
SoGLRenderAction, with the added ability to render highlighted bounding
boxes around geometry in selected nodes. This is a simple but
convenient way of giving feedback to the user upon interaction with the
scene graph.
SYNOPSIS
#include <Inventor/actions/SoBoxHighlightRenderAction.h>
Inherits SoGLRenderAction.
Public Member Functions
SoBoxHighlightRenderAction (void)
SoBoxHighlightRenderAction (const SbViewportRegion &viewportregion)
virtual ~SoBoxHighlightRenderAction (void)
virtual void apply (SoNode *node)
virtual void apply (SoPath *path)
virtual void apply (const SoPathList &pathlist, SbBool obeysrules=0)
void setVisible (const SbBool visible)
SbBool isVisible (void) const
void setColor (const SbColor &color)
const SbColor & getColor (void)
void setLinePattern (unsigned short pattern)
unsigned short getLinePattern (void) const
void setLineWidth (const float width)
float getLineWidth (void) const
Static Public Member Functions
static void initClass (void)
Protected Attributes
SbBool hlVisible
Detailed Description
The SoBoxHighlightRenderAction class renders the scene with highlighted
boxes around selections.
This action performs the same tasks as its parent class,
SoGLRenderAction, with the added ability to render highlighted bounding
boxes around geometry in selected nodes. This is a simple but
convenient way of giving feedback to the user upon interaction with the
scene graph.
To have the highlighting actually happen (and to be able to
automatically ’select’ nodes by picking with the mouse cursor), you
need to use SoSelection nodes in place of group nodes.
See also:
SoLineHighlightRenderAction, SoSelection
Constructor & Destructor Documentation
SoBoxHighlightRenderAction::SoBoxHighlightRenderAction (void) Default
constructor. Note: passes a default SbViewportRegion to the parent
constructor.
SoBoxHighlightRenderAction::SoBoxHighlightRenderAction (const
SbViewportRegion & viewportregion) Constructor, taking an explicit
viewportregion to render.
SoBoxHighlightRenderAction::~SoBoxHighlightRenderAction (void) [virtual]
Destructor.
Member Function Documentation
void SoBoxHighlightRenderAction::initClass (void) [static] Initializes the
run-time type system for this class, and sets up the enabled elements
and action method list.
Reimplemented from SoGLRenderAction.
void SoBoxHighlightRenderAction::apply (SoNode * root) [virtual] Applies
the action to the scene graph rooted at root.
Note that you should not apply an action to a node with a zero
reference count. The behavior in that case is undefined.
Reimplemented from SoAction.
void SoBoxHighlightRenderAction::apply (SoPath * path) [virtual] Applies
the action to the parts of the graph defined by path.
Note that an SoPath will also contain all nodes that may influence e.g.
geometry nodes in the path. So for instance applying an
SoGLRenderAction on an SoPath will render that path as expected in the
view, where geometry will get its materials, textures, and other
appearance settings correctly.
If the path ends in an SoGroup node, the action will also traverse the
tail node’s children.
Reimplemented from SoAction.
void SoBoxHighlightRenderAction::apply (const SoPathList & pathlist, SbBool
obeysrules = 0) [virtual] Applies action to the graphs defined by
pathlist. If obeysrules is set to TRUE, pathlist must obey the
following four conditions (which is the case for path lists returned
from search actions for non-group nodes and path lists returned from
picking actions):
All paths must start at the same head node. All paths must be sorted in
traversal order. The paths must be unique. No path can continue through
the end point of another path.
See also:
SoAction::apply(SoPath * path)
Reimplemented from SoAction.
void SoBoxHighlightRenderAction::setVisible (const SbBool visible) Sets if
highlighted boxes should be visible when rendering. Defaults to TRUE.
SbBool SoBoxHighlightRenderAction::isVisible (void) const Return if
highlighted boxes are to be visible.
void SoBoxHighlightRenderAction::setColor (const SbColor & color) Sets the
color for the highlighted boxes. Defaults to completely red.
const SbColor & SoBoxHighlightRenderAction::getColor (void) Returns
rendering color of the highlighted boxes.
void SoBoxHighlightRenderAction::setLinePattern (unsigned short pattern)
Sets the line pattern used for the highlighted boxes. Defaults to
0xffff (i.e. drawn with no stipples).
unsigned short SoBoxHighlightRenderAction::getLinePattern (void) const
Returns line pattern used when drawing boxes.
void SoBoxHighlightRenderAction::setLineWidth (const float width) Sets the
line width used when drawing boxes, in screen pixels (as for all OpenGL
rendering). Defaults to 3.
float SoBoxHighlightRenderAction::getLineWidth (void) const Returns the
line width used when drawing highlight boxes.
Member Data Documentation
SoBoxHighlightRenderAction::hlVisible [protected] Boolean which decides
whether or not the highlights for selected nodes should be visible.
Author
Generated automatically by Doxygen for Coin from the source code.