NAME
SoAudioRenderAction -
The SoAudioRenderAction class renders the aural parts of the scene
graph.
Applying this method at a root node for a scene graph, path or pathlist
will render all sound-related nodes contained within that instance to
the current SoAudioDevice.
SYNOPSIS
#include <Inventor/actions/SoAudioRenderAction.h>
Inherits SoAction.
Static Public Member Functions
static void initClass (void)
static void callDoAction (SoAction *action, SoNode *node)
static void callAudioRender (SoAction *action, SoNode *node)
Protected Member Functions
virtual void beginTraversal (SoNode *node)
Detailed Description
The SoAudioRenderAction class renders the aural parts of the scene
graph.
Applying this method at a root node for a scene graph, path or pathlist
will render all sound-related nodes contained within that instance to
the current SoAudioDevice.
Member Function Documentation
void SoAudioRenderAction::initClass (void) [static] Initializes the run-
time type system for this class, and sets up the enabled elements and
action method list.
Reimplemented from SoAction.
void SoAudioRenderAction::beginTraversal (SoNode * node) [protected,
virtual] This virtual method is called from SoAction::apply(), and is
the entry point for the actual scenegraph traversal.
It can be overridden to initialize the action at traversal start, for
specific initializations in the action subclasses inheriting SoAction.
Default method just calls traverse(), which any overridden
implementation of the method must do too (or call
SoAction::beginTraversal()) to trigger the scenegraph traversal.
Reimplemented from SoAction.
Author
Generated automatically by Doxygen for Coin from the source code.