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NAME

       SoAudioDevice -

       The SoAudioDevice class is used to control an audio device.

       The SoAudioDevice class is responsible for initialization of an audio
       device, as well as enabling and disabling sound. It is a singleton
       class.

SYNOPSIS

       #include <Inventor/misc/SoAudioDevice.h>

   Public Member Functions
       SbBool init (const SbString &devicetype, const SbString &devicename)
       SbBool enable ()
       void disable ()
       SbBool isEnabled ()
       SbBool haveSound ()
       void setGain (float gain)
       void mute (SbBool mute=1)

   Static Public Member Functions
       static SoAudioDevice * instance ()

Detailed Description

       The SoAudioDevice class is used to control an audio device.

       The SoAudioDevice class is responsible for initialization of an audio
       device, as well as enabling and disabling sound. It is a singleton
       class.

       The application programmer does not need to use this class directly, as
       audio support is enabled by default, and the default settings are
       reasonable.

       Coin uses OpenAL (http://www.openal.org/,
       http://developer.soundblaster.com [Games section]) to render audio.
       OpenAL should work with any soundcard, and on most modern operating
       systems (including Unix, Linux, IRIX, *BSD, Mac OS X and Microsoft
       Windows). 2 speaker output is always available, and on some OS and
       soundcard combinations, more advanced speaker configurations are
       supported. On Microsoft Windows, OpenAL can use DirectSound3D to render
       audio, thus supporting any speaker configuration the current
       DirectSound3D driver supports. Configuring speakers are done through
       the soundcard driver, and is transparent to both Coin and OpenAL.

Member Function Documentation

   SoAudioDevice * SoAudioDevice::instance () [static] Returns a pointer to
       the SoAudioDevice class, which is a singleton.
   SbBool SoAudioDevice::init (const SbString & devicetype, const SbString &
       devicename) Initializes the audio device. Currently, the only supported
       devicetype isOpenAL. The supported devicename depends on the OS and
       on installed soundcards and drivers. On Microsoft Windows, supported
       device names areDirectSound3D,DirectSound, andMMSYSTEM. See
       OpenAL documentation (available from http://www.openal.org/) for
       further information.
       The application programmer may override the default setting by calling
       this method with the wanted device type and name.

       The user can also control which devicename OpenAL uses by setting the
       COIN_SOUND_DRIVER_NAME environment variable. On Microsoft Windows, the
       default driver name is ’DirectSound3D’, which should normally be what
       the user wants.

   SbBool SoAudioDevice::enable () Enables sound
   void SoAudioDevice::disable () Disables sound. Effectively silencing all
       audio output.
   SbBool SoAudioDevice::isEnabled (void) Returns TRUE if audio is enabled.
   SbBool SoAudioDevice::haveSound () returns true if the audio device has
       been initialized successfully.

Author

       Generated automatically by Doxygen for Coin from the source code.