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NAME

       SbXfBox3d -

       The SbXfBox3d class is a 3 dimensional box with double precision
       coordinates and an attached transformation.

       It provides storage for two box corners with double precision floating
       point coordinates, and for a double precision 4x4 transformation
       matrix.

SYNOPSIS

       #include <Inventor/SbBox.h>

       Inherits SbBox3d.

   Public Member Functions
       SbXfBox3d (void)
       SbXfBox3d (const SbVec3d &boxmin, const SbVec3d &boxmax)
       SbXfBox3d (const SbBox3d &box)
       void setTransform (const SbDPMatrix &matrix)
       const SbDPMatrix & getTransform (void) const
       const SbDPMatrix & getInverse (void) const
       SbVec3d getCenter (void) const
       void extendBy (const SbVec3d &pt)
       void extendBy (const SbBox3d &bb)
       void extendBy (const SbXfBox3d &bb)
       SbBool intersect (const SbVec3d &pt) const
       SbBool intersect (const SbBox3d &bb) const
       SbBool intersect (const SbXfBox3d &bb) const
       SbBox3d project (void) const
       void getSpan (const SbVec3d &direction, double &dMin, double &dMax)
           const
       void transform (const SbDPMatrix &matrix)
       double getVolume (void) const

Detailed Description

       The SbXfBox3d class is a 3 dimensional box with double precision
       coordinates and an attached transformation.

       It provides storage for two box corners with double precision floating
       point coordinates, and for a double precision 4x4 transformation
       matrix.

       See also:
           SbBox3d, SbDPMatrix, SbXfBox3f

Constructor & Destructor Documentation

   SbXfBox3d::SbXfBox3d (void) The default constructor makes an empty box and
       identity matrix.
   SbXfBox3d::SbXfBox3d (const SbVec3d & boxmin, const SbVec3d & boxmax)
       Constructs a box with the given corners.
       The coordinates of min should be less than the coordinates of max if
       you want to make a valid box.

   SbXfBox3d::SbXfBox3d (const SbBox3d & box) Constructs a box from the given
       SbBox3d.
       The transformation is set to the identity matrix.

Member Function Documentation

   void SbXfBox3d::setTransform (const SbDPMatrix & m) Sets the transformation
       to the given SbMatrix.
   const SbDPMatrix & SbXfBox3d::getTransform (void) const [inline] Returns
       the current transformation matrix.
   const SbDPMatrix & SbXfBox3d::getInverse (void) const Returns the inverse
       of the current transformation matrix.
   SbVec3d SbXfBox3d::getCenter (void) const Return the transformed center
       point of the box.
       Reimplemented from SbBox3d.

   void SbXfBox3d::extendBy (const SbVec3d & pt) Extend the boundaries of the
       box by the given point, i.e. make the point fit inside the box if it
       isnt already so.
       The point is assumed to be in transformed space.

       Reimplemented from SbBox3d.

   void SbXfBox3d::extendBy (const SbBox3d & bb) Extend the boundaries of the
       box by the given bb parameter. The given box is assumed to be in
       transformed space.
       The two given boxes will be combined in such a way so that the
       resultant bounding box always has the smallest possible volume. To
       accomplish this, the transformation on this SbXfBox3f will sometimes be
       flattened before it’s combined with bb.

       Reimplemented from SbBox3d.

   void SbXfBox3d::extendBy (const SbXfBox3d & bb) Extend the boundaries of
       the box by the given bb parameter.
       The given box is assumed to be in transformed space.

       Note: is not guaranteed to give an optimal result if used for bbox
       calculation since the transformation matrix might change. See
       documentation in SoGetBoundingBoxAction for more details.

   SbBool SbXfBox3d::intersect (const SbVec3d & pt) const Check if the given
       point lies within the boundaries of this box.
       The point is assumed to be in transformed space.

       Reimplemented from SbBox3d.

   SbBool SbXfBox3d::intersect (const SbBox3d & bb) const Check if the given
       box lies wholly or partly within the boundaries of this box.
       The given box is assumed to be in transformed space.

       Reimplemented from SbBox3d.

   SbBool SbXfBox3d::intersect (const SbXfBox3d & xfbb) const Check if two
       transformed boxes intersect.
       This function is an extension for Coin, and it is not available in the
       original SGI Open Inventor v2.1 API.

       Since:
           Coin 2.0

   SbBox3d SbXfBox3d::project (void) const Project the SbXfBox3d into a
       SbBox3d.
       This gives the same resulting SbBox3d as doing a SbBox3d::transform()
       with this transformation matrix as parameter.

   void SbXfBox3d::getSpan (const SbVec3d & direction, double & dMin, double &
       dMax) const Find the span of the box in the given direction (i.e. how
       much room in the given direction the box needs). The distance is
       returned as the minimum and maximum distance from origo to the closest
       and furthest plane defined by the direction vector and each of the boxcorners. The difference between these values gives the span.
       Reimplemented from SbBox3d.

   void SbXfBox3d::transform (const SbDPMatrix & m) Overridden from SbBox3d,
       as the transformations are to be kept separate from the box in the
       SbXfBox3d class.
       Reimplemented from SbBox3d.

   double SbXfBox3d::getVolume (void) const Return box volume. Overridden from
       parent class to take into account the possibility of scaling in the
       transformation matrix.
       Reimplemented from SbBox3d.

Author

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