NAME
SbVec3d -
The SbVec3d class is a 3 dimensional vector with double precision
floating point coordinates.
This vector class provides storage for a 3 dimensional double precision
floating point vector aswell as simple floating point arithmetic
operations.
SYNOPSIS
#include <Inventor/SbLinear.h>
Public Member Functions
SbVec3d (void)
SbVec3d (const double v[3])
SbVec3d (double x, double y, double z)
SbVec3d (const SbVec3f &v)
SbVec3d (const SbVec3b &v)
SbVec3d (const SbVec3s &v)
SbVec3d (const SbVec3i32 &v)
SbVec3d (const SbDPPlane &p0, const SbDPPlane &p1, const SbDPPlane &p2)
SbVec3d & setValue (const double v[3])
SbVec3d & setValue (double x, double y, double z)
SbVec3d & setValue (const SbVec3d &barycentric, const SbVec3d &v0,
const SbVec3d &v1, const SbVec3d &v2)
SbVec3d & setValue (const SbVec3f &v)
SbVec3d & setValue (const SbVec3b &v)
SbVec3d & setValue (const SbVec3s &v)
SbVec3d & setValue (const SbVec3i32 &v)
const double * getValue (void) const
void getValue (double &x, double &y, double &z) const
double & operator[] (const int i)
const double & operator[] (const int i) const
SbVec3d cross (const SbVec3d &v) const
double dot (const SbVec3d &v) const
SbBool equals (const SbVec3d &v, double tolerance) const
SbVec3d getClosestAxis (void) const
double length (void) const
double sqrLength (void) const
void negate (void)
double normalize (void)
SbVec3d & operator*= (double d)
SbVec3d & operator/= (double d)
SbVec3d & operator+= (const SbVec3d &v)
SbVec3d & operator-= (const SbVec3d &v)
SbVec3d operator- (void) const
void print (FILE *fp) const
Related Functions
(Note that these are not member functions.)
SbVec3d operator* (const SbVec3d &v, double d)
SbVec3d operator* (double d, const SbVec3d &v)
SbVec3d operator/ (const SbVec3d &v, double d)
SbVec3d operator+ (const SbVec3d &v1, const SbVec3d &v2)
SbVec3d operator- (const SbVec3d &v1, const SbVec3d &v2)
int operator== (const SbVec3d &v1, const SbVec3d &v2)
int operator!= (const SbVec3d &v1, const SbVec3d &v2)
Detailed Description
The SbVec3d class is a 3 dimensional vector with double precision
floating point coordinates.
This vector class provides storage for a 3 dimensional double precision
floating point vector aswell as simple floating point arithmetic
operations.
See also:
SbVec2s, SbVec2f, SbVec2d, SbVec3s, SbVec3f, SbVec4f, SbVec4d.
Since:
Coin 2.0
TGS Inventor 2.6
Constructor & Destructor Documentation
SbVec3d::SbVec3d (void) [inline] The default constructor does nothing. The
vector coordinates will be uninitialized until you do a setValue()
call.
SbVec3d::SbVec3d (const double v[3]) [inline] Constructs an SbVec3d
instance with initial values from v.
SbVec3d::SbVec3d (double x, double y, double z) [inline] Constructs an
SbVec3d instance with the initial vector endpoint set to <x,y,z>.
SbVec3d::SbVec3d (const SbVec3f & v) [inline, explicit] Constructs an
SbVec3d instance from an SbVec3f instance.
SbVec3d::SbVec3d (const SbVec3b & v) [inline, explicit] Constructs an
SbVec3d instance from an SbVec3b instance.
2.5
SbVec3d::SbVec3d (const SbVec3s & v) [inline, explicit] Constructs an
SbVec3d instance from an SbVec3s instance.
2.5
SbVec3d::SbVec3d (const SbVec3i32 & v) [inline, explicit] Constructs an
SbVec3d instance from an SbVec3i32 instance.
2.5
SbVec3d::SbVec3d (const SbDPPlane & p0, const SbDPPlane & p1, const
SbDPPlane & p2) Constructs an SbVec3d instance by combining the three
given planes. None of the planes should be parallel to any of the other
two, otherwise a divide by zero error will occur.
Member Function Documentation
SbVec3d & SbVec3d::setValue (const double v[3]) [inline] Set new
coordinates for the vector from v. Returns reference to self.
See also:
getValue().
SbVec3d & SbVec3d::setValue (double x, double y, double z) [inline] Set new
coordinates for the vector. Returns reference to self.
See also:
getValue().
SbVec3d & SbVec3d::setValue (const SbVec3d & barycentric, const SbVec3d &
v0, const SbVec3d & v1, const SbVec3d & v2) Set this vector to be the
average of v0, v1 and v2. The vector components are weighted by the
barycentric vector.
See also:
getValue().
SbVec3d & SbVec3d::setValue (const SbVec3f & v) Sets this vector to the
single precision vector v, converting the vector to a double precision
vector.
SbVec3d & SbVec3d::setValue (const SbVec3b & v) Sets this vector to the
vector v.
2.5
SbVec3d & SbVec3d::setValue (const SbVec3s & v) Sets this vector to the
vector v.
2.5
SbVec3d & SbVec3d::setValue (const SbVec3i32 & v) Sets this vector to the
vector v.
2.5
const double * SbVec3d::getValue (void) const [inline] Returns a pointer to
an array of three doubles containing the x, y and z coordinates of the
vector.
See also:
setValue().
void SbVec3d::getValue (double & x, double & y, double & z) const [inline]
Returns the x, y and z coordinates of the vector.
See also:
setValue().
double & SbVec3d::operator[] (const int i) [inline] Index operator. Returns
modifiable x, y or z coordinate of vector.
See also:
getValue() and setValue().
double SbVec3d::operator[] (const int i) const [inline] Index operator.
Returns x, y or z coordinate of vector.
See also:
getValue() and setValue().
SbVec3d SbVec3d::cross (const SbVec3d & v) const Returns the result of
taking the cross product of this vector and v.
double SbVec3d::dot (const SbVec3d & v) const [inline] Calculates and
returns the result of taking the dot product of this vector and v.
SbBool SbVec3d::equals (const SbVec3d & v, double tolerance) const Compares
the vector with v and returns TRUE if the distance between the vectors
is smaller or equal to the square root of tolerance.
SbVec3d SbVec3d::getClosestAxis (void) const Return the vector representing
the principal axis closest to this vector.
double SbVec3d::length (void) const Return length of vector.
double SbVec3d::sqrLength (void) const [inline] Returns the squared length
of the vector.
void SbVec3d::negate (void) [inline] Negate the vector (i.e. point it in
the opposite direction).
double SbVec3d::normalize (void) Normalize the vector to unit length.
Return value is the original length of the vector before normalization.
If the vector is the null vector, no attempt at normalization will be
done.
SbVec3d & SbVec3d::operator*= (double d) [inline] Multiply components of
vector with value d. Returns reference to self.
SbVec3d & SbVec3d::operator/= (double d) [inline] Divides components of
vector with value d. Returns reference to self.
SbVec3d & SbVec3d::operator+= (const SbVec3d & v) [inline] Adds this vector
and vector v. Returns reference to self.
SbVec3d & SbVec3d::operator-= (const SbVec3d & v) [inline] Subtracts vector
v from this vector. Returns reference to self.
SbVec3d SbVec3d::operator- (void) const [inline] Non-destructive negation
operator. Returns a new SbVec3d instance which points in the opposite
direction of this vector.
See also:
negate().
void SbVec3d::print (FILE * fp) const Dump the state of this object to the
file stream. Only works in debug version of library, method does
nothing in an optimized compile.
Friends And Related Function Documentation
SbVec3d operator* (const SbVec3d & v, double d) [related] Returns an
SbVec3d instance which is the components of vector v multiplied with d.
SbVec3d operator* (double d, const SbVec3d & v) [related] Returns an
SbVec3d instance which is the components of vector v multiplied with d.
SbVec3d operator/ (const SbVec3d & v, double d) [related] Returns an
SbVec3d instance which is the components of vector v divided on the
scalar factor d.
SbVec3d operator+ (const SbVec3d & v1, const SbVec3d & v2) [related]
Returns an SbVec3d instance which is the sum of vectors v1 and v2.
SbVec3d operator- (const SbVec3d & v1, const SbVec3d & v2) [related]
Returns an SbVec3d instance which is vector v2 subtracted from vector
v1.
int operator== (const SbVec3d & v1, const SbVec3d & v2) [related] Returns 1
if v1 and v2 are exactly equal, 0 otherwise.
See also:
equals().
int operator!= (const SbVec3d & v1, const SbVec3d & v2) [related] Returns 1
if v1 and v2 are not equal, 0 if they are equal.
See also:
equals().
Author
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