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NAME

       SbSphereSheetProjector -

       The SbSphereSheetProjector class projects 2D points to 3D points on a
       sheet covering a spherical shape.

       The following stand-alone example shows how screen space coordinates
       projects into 3D when mapped with an SbSphereSheetProjector. It outputs
       the resulting projections as an SoPointSet in a Inventor-file on
       stdout:

SYNOPSIS

       #include <Inventor/projectors/SbSphereSheetProjector.h>

       Inherits SbSphereProjector.

   Public Member Functions
       SbSphereSheetProjector (const SbBool orienttoeye=1)
       SbSphereSheetProjector (const SbSphere &sph, const SbBool
           orienttoeye=1)
       virtual SbProjector * copy (void) const
       virtual SbVec3f project (const SbVec2f &point)
       virtual SbRotation getRotation (const SbVec3f &point1, const SbVec3f
           &point2)

   Protected Member Functions
       void setupPlane (void)

   Protected Attributes
       SbVec3f workingProjPoint
       SbVec3f planePoint
       SbVec3f planeDir
       float planeDist
       SbPlane tolPlane

Detailed Description

       The SbSphereSheetProjector class projects 2D points to 3D points on a
       sheet covering a spherical shape.

       The following stand-alone example shows how screen space coordinates
       projects into 3D when mapped with an SbSphereSheetProjector. It outputs
       the resulting projections as an SoPointSet in a Inventor-file on
       stdout:

         #include <stdio.h>
         #include <Inventor/SbLinear.h>
         #include <Inventor/projectors/SbSphereSheetProjector.h>
         #include <Inventor/SoDB.h>

         int
         main(void)
         {
           SoDB::init();

           const float START = 0.0f;
           const float END = 1.0f;
           const float STEPS = 50.0f;
           const float STEPSIZE = ((END - START) / STEPS);

           SbSphere s(SbVec3f(0, 0, 0), 0.8);
           SbSphereSheetProjector ssp(s, TRUE); // last argument is orientToEye

           SbViewVolume volume;
           volume.ortho(-1, 1, -1, 1, -1, 1);
           ssp.setViewVolume(volume);

           (void)fprintf(stdout, ’#Inventor V2.1 ascii0
                         ’Separator {0
                         ’  Coordinate3 {0
                         ’    point [0);

           for (float i=START; i <= END; i += STEPSIZE) {
             for (float j=START; j <= END; j += STEPSIZE) {
               SbVec3f v = ssp.project(SbVec2f(j, i));
               (void)fprintf(stdout, ’%f %f %f,0, v[0], v[1], v[2]);
             }
           }

           (void)fprintf(stdout, ’      ]0
                         ’    }0
                         ’  DrawStyle { pointSize 2 }0
                         ’  PointSet { }0
                         ’}0);

           return 0;
         }

       The projections to 3D points in the resulting Inventor-file looks like
       this:

Constructor & Destructor Documentation

   SbSphereSheetProjector::SbSphereSheetProjector (const SbBool orienttoeye =
       1) Constructor. Uses default sphere defintion, see
       SbSphereProjector::SbSphereProjector().
       orienttoeye decides whether or not the sheet should always be oriented
       towards the viewer.

   SbSphereSheetProjector::SbSphereSheetProjector (const SbSphere & sph, const
       SbBool orienttoeye = 1) Constructor with explicit definition of
       projection sphere.

Member Function Documentation

   SbProjector * SbSphereSheetProjector::copy (void) const [virtual] Construct
       and return a copy of this projector. The caller is responsible for
       destructing the new instance.
       Note that if the Coin library has been built as a DLL under Microsoft
       Windows and you use this method from application code, you must make
       sure that both the Coin DLL and the application executable is using the
       same instance of a C Run-Time (CRT) library. Otherwise, you will get
       memory heap corruption upon deallocating the returned instances,
       eventually leading to mysterious crashes.

       Implements SbProjector.

   SbVec3f SbSphereSheetProjector::project (const SbVec2f & point) [virtual]
       Project the 2D point from normalized viewport coordinates to a 3D
       point. The mapping will be done in accordance with the type of the
       projector.
       Implements SbProjector.

   SbRotation SbSphereSheetProjector::getRotation (const SbVec3f & point1,
       const SbVec3f & point2) [virtual] Returns rotation on the projection
       surface which re-orients point1 to point2.
       Implements SbSphereProjector.

   void SbSphereSheetProjector::setupPlane (void) [protected] Recalculates
       projection surface settings after changes to the parameters.

Member Data Documentation

   SbSphereSheetProjector::workingProjPoint [protected] Last projected point,
       in the working space coordinate system.
   SbSphereSheetProjector::planePoint [protected] Position of the center of
       the sphere in the plane of the hyberbolic sheet.
   SbSphereSheetProjector::planeDir [protected] Normal vector of the plane
       defining the orientation of the sheet.
   SbSphereSheetProjector::planeDist [protected] This API member is considered
       internal to the library, as it is not likely to be of interest to the
       application programmer.
   SbSphereSheetProjector::tolPlane [protected] The tolerance value specifying
       how much of the sphere isabovethe sheet.

Author

       Generated automatically by Doxygen for Coin from the source code.