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NAME

       SbSphereSectionProjector -

       The SbSphereSectionProjector projects 2D points to a sliced sphere.

       The projection sphere for this class is sliced by a clipping plane.
       Projections will be mapped to the remaining sphere part.

SYNOPSIS

       #include <Inventor/projectors/SbSphereSectionProjector.h>

       Inherits SbSphereProjector.

       Inherited by SbSpherePlaneProjector.

   Public Member Functions
       SbSphereSectionProjector (const float edgetol=0.9f, const SbBool
           orienttoeye=1)
       SbSphereSectionProjector (const SbSphere &sph, const float
           edgetol=0.9f, const SbBool orienttoeye=1)
       virtual SbProjector * copy (void) const
       virtual SbVec3f project (const SbVec2f &point)
       virtual SbRotation getRotation (const SbVec3f &point1, const SbVec3f
           &point2)
       void setTolerance (const float edgetol)
       float getTolerance (void) const
       void setRadialFactor (const float rad=0.0f)
       float getRadialFactor (void) const
       SbBool isWithinTolerance (const SbVec3f &point)

   Protected Member Functions
       virtual void setupTolerance (void)

   Protected Attributes
       float tolerance
       float tolDist
       float radialFactor
       SbVec3f planePoint
       SbVec3f planeDir
       float planeDist
       SbPlane tolPlane

Detailed Description

       The SbSphereSectionProjector projects 2D points to a sliced sphere.

       The projection sphere for this class is sliced by a clipping plane.
       Projections will be mapped to the remaining sphere part.

       See also:
           SbCylinderSectionProjector

Constructor & Destructor Documentation

   SbSphereSectionProjector::SbSphereSectionProjector (const float edgetol =
       0.9f, const SbBool orienttoeye = 1) Default constructor. See
       SbSphereProjector::SbSphereProjector().
       The edgetol value should be within <0, 1], and specifies how much of
       the sphere is used as a projection surface. 1.0 means the full front
       half is used.

   SbSphereSectionProjector::SbSphereSectionProjector (const SbSphere & sph,
       const float edgetol = 0.9f, const SbBool orienttoeye = 1) Constructor
       with explicit setting of the projection sphere.

Member Function Documentation

   SbProjector * SbSphereSectionProjector::copy (void) const [virtual]
       Construct and return a copy of this projector. The caller is
       responsible for destructing the new instance.
       Note that if the Coin library has been built as a DLL under Microsoft
       Windows and you use this method from application code, you must make
       sure that both the Coin DLL and the application executable is using the
       same instance of a C Run-Time (CRT) library. Otherwise, you will get
       memory heap corruption upon deallocating the returned instances,
       eventually leading to mysterious crashes.

       Implements SbProjector.

       Reimplemented in SbSpherePlaneProjector.

   SbVec3f SbSphereSectionProjector::project (const SbVec2f & point) [virtual]
       Project the 2D point from normalized viewport coordinates to a 3D
       point. The mapping will be done in accordance with the type of the
       projector.
       Implements SbProjector.

       Reimplemented in SbSpherePlaneProjector.

   SbRotation SbSphereSectionProjector::getRotation (const SbVec3f & point1,
       const SbVec3f & point2) [virtual] Returns rotation on the projection
       surface which re-orients point1 to point2.
       Implements SbSphereProjector.

       Reimplemented in SbSpherePlaneProjector.

   void SbSphereSectionProjector::setTolerance (const float edgetol) The
       edgetol value decides how much of the surface of the sphere is used for
       projection. 1.0 means the full sphere half is used.
   float SbSphereSectionProjector::getTolerance (void) const Returns edge
       tolerance for the sphere half.
   void SbSphereSectionProjector::setRadialFactor (const float rad = 0.0f) Set
       up the controlling value for how the rotation calculation will be doneoutsidethe sphere.
       A radialFactor equal to 0.0 will make the rotations be done like if
       they were done by dragging the sphere, while a value of 1.0 will make
       the rotation be around the axis from the viewpoint towards the sphere.

   float SbSphereSectionProjector::getRadialFactor (void) const Returns value
       of radialFactor.
       See also:
           setRadialFactor()

   SbBool SbSphereSectionProjector::isWithinTolerance (const SbVec3f & point)
       Check if point is within the part of the sphere used for projections.
   void SbSphereSectionProjector::setupTolerance (void) [protected, virtual]
       Recalculate the internal projection surface settings. Needs to be done
       if any of the parameters influencing the projection surface have been
       changed from subclasses without using the access methods.

Member Data Documentation

   SbSphereSectionProjector::tolerance [protected] Tolerance value, deciding
       how much of the half-sphere to do projections against.
   SbSphereSectionProjector::tolDist [protected] Tolerance value multiplied
       with the sphere radius.
   SbSphereSectionProjector::radialFactor [protected] The radialfactor value
       decides how to calculate rotations outside of the sphere.
       See also:
           setRadialFactor()

   SbSphereSectionProjector::planePoint [protected] A point in the plane where
       the center of the sphere is.
   SbSphereSectionProjector::planeDir [protected] Direction of cutting plane.
   SbSphereSectionProjector::planeDist [protected] Distance from plane to
       sphere center.
   SbSphereSectionProjector::tolPlane [protected] Defines the plane cutting
       the sphere into a projection part.

Author

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