NAME
SbSphereProjector -
The SbSphereProjector class is the abstract base class for mapping to
spherical surfaces.
The sphere projectors map 2D points to various surface types based on
spherical shapes.
SYNOPSIS
#include <Inventor/projectors/SbSphereProjector.h>
Inherits SbProjector.
Inherited by SbSphereSectionProjector, and SbSphereSheetProjector.
Public Member Functions
SbVec3f projectAndGetRotation (const SbVec2f &point, SbRotation &rot)
virtual SbRotation getRotation (const SbVec3f &point1, const SbVec3f
&point2)=0
void setSphere (const SbSphere &sph)
const SbSphere & getSphere (void) const
void setOrientToEye (const SbBool orienttoeye)
SbBool isOrientToEye (void) const
void setFront (const SbBool infront)
SbBool isFront (void) const
SbBool isPointInFront (const SbVec3f &point) const
virtual void setWorkingSpace (const SbMatrix &space)
Protected Member Functions
SbSphereProjector (const SbBool orienttoeye)
SbSphereProjector (const SbSphere &s, const SbBool orienttoeye)
SbBool intersectSphereFront (const SbLine &l, SbVec3f &result)
Protected Attributes
SbBool intersectFront
SbSphere sphere
SbBool orientToEye
SbBool needSetup
SbVec3f lastPoint
Detailed Description
The SbSphereProjector class is the abstract base class for mapping to
spherical surfaces.
The sphere projectors map 2D points to various surface types based on
spherical shapes.
See also:
SbCylinderProjector
Constructor & Destructor Documentation
SbSphereProjector::SbSphereProjector (const SbBool orienttoeye) [protected]
Default constructor sets up a sphere at the origin with radius 1.
SbSphereProjector::SbSphereProjector (const SbSphere & s, const SbBool
orienttoeye) [protected] Constructor taking an explicit sphere
projection definition.
Member Function Documentation
SbVec3f SbSphereProjector::projectAndGetRotation (const SbVec2f & point,
SbRotation & rot) Project the 2D point to a 3D coordinate on the
spherical surface, and find the rotation from the last projection to
this one.
See also:
project(), getRotation()
SbRotation SbSphereProjector::getRotation (const SbVec3f & point1, const
SbVec3f & point2) [pure virtual] Returns rotation on the projection
surface which re-orients point1 to point2.
Implemented in SbSpherePlaneProjector, SbSphereSectionProjector, and
SbSphereSheetProjector.
void SbSphereProjector::setSphere (const SbSphere & sph) Set sphere to
project onto.
const SbSphere & SbSphereProjector::getSphere (void) const Returns
projection sphere.
void SbSphereProjector::setOrientToEye (const SbBool orienttoeye) Sets
whether or not the projection surface should be oriented towards the
eye of the viewer. Default is TRUE.
SbBool SbSphereProjector::isOrientToEye (void) const Returns the state of
the sphere orientation flag.
void SbSphereProjector::setFront (const SbBool infront) Set whether to
intersect with the outside of the sphere (infront equal to TRUE), or
the inside.
SbBool SbSphereProjector::isFront (void) const Returns value of the flag
which decides whether to intersect with the outside or inside of the
sphere.
SbBool SbSphereProjector::isPointInFront (const SbVec3f & point) const
Check if point is on the frontside or the backside of the cylinder.
void SbSphereProjector::setWorkingSpace (const SbMatrix & space) [virtual]
Sets the matrix used for converting from the projector’s coordinate
system to the world coordinate system.
Reimplemented from SbProjector.
SbBool SbSphereProjector::intersectSphereFront (const SbLine & l, SbVec3f &
result) [protected] Intersect line with the SbSphereProjector::sphere
and place the intersection point (if any) in result. Considers
setFront() settings.
Returns TRUE if line actually hits the sphere, FALSE if it doesn’t
intersect with it.
Member Data Documentation
SbSphereProjector::intersectFront [protected] Flag which says whether or
not we should map to the outside or inside of the sphere surface.
SbSphereProjector::sphere [protected] Projection sphere.
SbSphereProjector::orientToEye [protected] Which direction the spherical
surface is oriented.
SbSphereProjector::needSetup [protected] Set to TRUE whenever the
projection surface needs to be recalculated according to the setting of
the SbSphereProjector::orientToEye flag.
SbSphereProjector::lastPoint [protected] Stores the previously projected 3D
point.
Author
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