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NAME

       SbOctTree -

       The SbOctTree class defines a generic oct tree for fast geometry
       searches.

       Be aware that this class is an extension for Coin, and it is not
       available in the original SGI Open Inventor v2.1 API.

SYNOPSIS

       #include <Inventor/SbOctTree.h>

   Public Member Functions
       SbOctTree (const SbBox3f &bbox, const SbOctTreeFuncs &itemfuncs, const
           int maxitemspernode=64)
       ~SbOctTree ()
       void addItem (void *const item)
       void removeItem (void *const item)
       void findItems (const SbVec3f &pos, SbList< void * > &destarray, const
           SbBool removeduplicates=TRUE) const
       void findItems (const SbBox3f &box, SbList< void * > &destarray, const
           SbBool removeduplicates=TRUE) const
       void findItems (const SbSphere &sphere, SbList< void * > &destarray,
           const SbBool removeduplicates=TRUE) const
       void findItems (const SbPlane *const planes, const int numplanes,
           SbList< void * > &destarray, const SbBool removeduplicates=TRUE)
           const
       const SbBox3f & getBoundingBox (void) const
       void clear (void)
       void debugTree (FILE *fp)

Detailed Description

       The SbOctTree class defines a generic oct tree for fast geometry
       searches.

       Be aware that this class is an extension for Coin, and it is not
       available in the original SGI Open Inventor v2.1 API.

Constructor & Destructor Documentation

   SbOctTree::SbOctTree (const SbBox3f & bbox, const SbOctTreeFuncs &
       itemfuncs, const int maxitems = 64) Constructor.
   SbOctTree::~SbOctTree () Destructor.

Member Function Documentation

   void SbOctTree::addItem (void *const  item) Adds an item to this oct tree.
   void SbOctTree::removeItem (void *const  item) Removes the item from the
       octtree. The octtree will not be modified/simplified even when all
       items are removed.
   void SbOctTree::findItems (const SbVec3f & pos, SbList< void * > &
       destarray, const SbBool removeduplicates = TRUE) const Finds all items
       which contains the point pos. Items are returned in destarray.
       If removeduplicates is TRUE (the default), destarray will not contain
       duplicate items. This is not an optimized process, so if you’re looking
       for speed you should set this to FALSE and do your own postprocessing
       of the array of returned items.

       Note that if the Coin library has been built as a DLL under Microsoft
       Windows and you use this method from application code, you must make
       sure that both the Coin DLL and the application executable is using the
       same instance of a C Run-Time (CRT) library. Otherwise, you will get
       memory heap corruption upon deallocating the returned instances,
       eventually leading to mysterious crashes.

   void SbOctTree::findItems (const SbBox3f & box, SbList< void * > &
       destarray, const SbBool removeduplicates = TRUE) const Finds all items
       inside box. Items are returned in destarray.
       If removeduplicates is TRUE (the default), destarray will not contain
       duplicate items. This is not an optimized process, so if you’re looking
       for speed you should set this to FALSE and do your own postprocessing
       of the array of returned items.

       Note that if the Coin library has been built as a DLL under Microsoft
       Windows and you use this method from application code, you must make
       sure that both the Coin DLL and the application executable is using the
       same instance of a C Run-Time (CRT) library. Otherwise, you will get
       memory heap corruption upon deallocating the returned instances,
       eventually leading to mysterious crashes.

   void SbOctTree::findItems (const SbSphere & sphere, SbList< void * > &
       destarray, const SbBool removeduplicates = TRUE) const Finds all items
       inside sphere. Items are returned in destarray.
       If removeduplicates is TRUE (the default), destarray will not contain
       duplicate items. This is not an optimized process, so if you’re looking
       for speed you should set this to FALSE and do your own postprocessing
       of the array of returned items.

       Note that if the Coin library has been built as a DLL under Microsoft
       Windows and you use this method from application code, you must make
       sure that both the Coin DLL and the application executable is using the
       same instance of a C Run-Time (CRT) library. Otherwise, you will get
       memory heap corruption upon deallocating the returned instances,
       eventually leading to mysterious crashes.

   void SbOctTree::findItems (const SbPlane *const  planes, const int
       numplanes, SbList< void * > & destarray, const SbBool removeduplicates
       = TRUE) const Finds all items inside planes. The method
       SbPlane::isInHalfSpace() should be used, and only items which are
       (partly) inside all planes are returned. Items are returned in
       destarray.
       If removeduplicates is TRUE (the default), destarray will not contain
       duplicate items. This is not an optimized process, so if you’re looking
       for speed you should set this to FALSE and do your own postprocessing
       of the array of returned items.

       Note that if the Coin library has been built as a DLL under Microsoft
       Windows and you use this method from application code, you must make
       sure that both the Coin DLL and the application executable is using the
       same instance of a C Run-Time (CRT) library. Otherwise, you will get
       memory heap corruption upon deallocating the returned instances,
       eventually leading to mysterious crashes.

   const SbBox3f & SbOctTree::getBoundingBox (void) const Returns a bounding
       box enclosing all the elements in the tree. This is just the same
       bounding box which was supplied to the constructor.
   void SbOctTree::clear (void) Restores this oct tree to an empty oct tree.
       The bounding box will still be the same though.

Author

       Generated automatically by Doxygen for Coin from the source code.