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NAME

       SbName -

       The SbName class stores strings by reference.

       The class is used by Coin for storing keywords, names and other
       strings. They are stored in a manner where identical strings are
       guaranteed to map to the same memory address (as returned by the
       SbName::getString() method).

SYNOPSIS

       #include <Inventor/SbName.h>

   Public Member Functions
       SbName (void)
       SbName (const char *namestring)
       SbName (const SbString &str)
       SbName (const SbName &name)
       ~SbName ()
       const char * getString (void) const
       int getLength (void) const
       int operator! (void) const
       operator const char * (void) const

   Static Public Member Functions
       static SbBool isIdentStartChar (const char c)
       static SbBool isIdentChar (const char c)
       static SbBool isBaseNameStartChar (const char c)
       static SbBool isBaseNameChar (const char c)
       static const SbName & empty (void)

   Friends
       int operator== (const SbName &lhs, const char *rhs)
       int operator== (const char *lhs, const SbName &rhs)
       int operator== (const SbName &lhs, const SbName &rhs)
       int operator!= (const SbName &lhs, const char *rhs)
       int operator!= (const char *lhs, const SbName &rhs)
       int operator!= (const SbName &lhs, const SbName &rhs)

Detailed Description

       The SbName class stores strings by reference.

       The class is used by Coin for storing keywords, names and other
       strings. They are stored in a manner where identical strings are
       guaranteed to map to the same memory address (as returned by the
       SbName::getString() method).

       The main advantage of storing identical strings to the same memory
       address is that it simplifies comparison operations, and particularly
       when working with string data as keys in other data structures, like
       e.g. in hash (dictionary) tables.

       Apart from that, mapping identical strings to the same memory address
       can also save on memory resources, and provide run-time optimizations.
       String comparisons for SbName objects are very efficient, for instance.

       There is an aspect of using SbName instances that it is important to be
       aware of: since strings are stored permanently, using SbName instances
       in code where there is continually changing strings or the continual
       addition of new unique strings will in the end swamp memory resources.
       So where possible, use SbString instances instead.

       See also:
           SbString

Constructor & Destructor Documentation

   SbName::SbName (void) This is the default constructor.
   SbName::SbName (const char * namestring) Constructor. Adds the namestring
       string to the name table.
   SbName::SbName (const SbString & str) Constructor. Adds str to the name
       table.
   SbName::SbName (const SbName & name) Copy constructor.
   SbName::~SbName () The destructor.

Member Function Documentation

   const char * SbName::getString (void) const This method returns pointer to
       character array for the name.
       The returned memory pointer for the character string is guaranteed to
       be valid for the remaining life time of the process, even after all
       SbName instances referencing the string has been destructed.

   int SbName::getLength (void) const This method returns the number of
       characters in the name.
   int SbName::operator! (void) const This unary operator results in FALSE if
       the SbName object is non-empty and TRUE if the SbName object is empty.
       An empty name contains a null-length string.
   SbName::operator const char * (void) const This operator returns a pointer
       to the character array for the name string. It is intended for implicit
       use. Use SbName::getString() explicitly instead of this operator - it
       might be removed later.
       See also:
           const char * SbName::getString(void)

   SbBool SbName::isIdentStartChar (const char c) [static] This method checks
       if the c character is a valid identifier start character for a name.
       See also:
           SbBool SbName::isIdentChar(const char c)

   SbBool SbName::isIdentChar (const char c) [static] This method checks if
       the c character is a valid character for a name.
       See also:
           SbBool SbName::isIdentStartChar(const char c)

   SbBool SbName::isBaseNameStartChar (const char c) [static] Returns TRUE if
       the given character is valid for use as the first character of a name
       for an object derived from a class inheriting SoBase.
       SoBase derived objects needs to be named in a manner which will not
       clash with the special characters reserved as tokens in the syntax
       rules of Open Inventor and VRML files.

       Legal characters for the first character of an SoBase object name is
       underscore (’_’) and any uppercase and lowercase alphabetic character
       from the ASCII character set (i.e. A-Z and a-z).

       This method is not part of the original Open Inventor API.

       See also:
           isBaseNameChar()

   SbBool SbName::isBaseNameChar (const char c) [static] Returns TRUE if the
       given character is valid for use in naming object instances of classes
       derived from SoBase.
       SoBase derived objects needs to be named in a manner which will not
       clash with the special characters reserved as tokens in the syntax
       rules of Open Inventor and VRML files.

       Legal characters to use for an SoBase object name is any character from
       the ASCII character set from and including character 33 (hex 0x21) to
       and including 126 (hex 0x7e), except single and double apostrophes, the
       plus sign and punctuation, backslash and the curly braces.

       This method is not part of the original Open Inventor API.

       See also:
           isBaseNameStartChar()

   const SbName & SbName::empty (void) [static] Returns an empty-string SbName
       instance.
       Since:
           Coin 3.0

Friends And Related Function Documentation

   int operator== (const SbName & lhs, const char * rhs) [friend] This
       operator checks for equality and returns TRUE if so, and FALSE
       otherwise.
   int operator== (const char * lhs, const SbName & rhs) [friend] This
       operator checks for equality and returns TRUE if so, and FALSE
       otherwise.
   int operator== (const SbName & lhs, const SbName & rhs) [friend] This
       operator checks for equality and returns TRUE if so, and FALSE
       otherwise.
   int operator!= (const SbName & lhs, const char * rhs) [friend] This
       operator checks for inequality and returns TRUE if so, and FALSE if the
       names are equal.
   int operator!= (const char * lhs, const SbName & rhs) [friend] This
       operator checks for inequality and returns TRUE if so, and FALSE if the
       names are equal.
   int operator!= (const SbName & lhs, const SbName & rhs) [friend] This
       operator checks for inequality and returns TRUE if so, and FALSE if the
       names are equal.

Author

       Generated automatically by Doxygen for Coin from the source code.