NAME
SbLine -
The SbLine class represents a line in 3D space.
SbLine provides a way of specifying a directed line, through a 3D point
(origin) and a vector direction in 3D space.
SYNOPSIS
#include <Inventor/SbLinear.h>
Public Member Functions
SbLine (void)
SbLine (const SbVec3f &origin, const SbVec3f &point)
void setValue (const SbVec3f &origin, const SbVec3f &point)
SbBool getClosestPoints (const SbLine &line2, SbVec3f &ptOnThis,
SbVec3f &ptOnLine2) const
SbVec3f getClosestPoint (const SbVec3f &point) const
const SbVec3f & getPosition (void) const
const SbVec3f & getDirection (void) const
void print (FILE *file) const
Detailed Description
The SbLine class represents a line in 3D space.
SbLine provides a way of specifying a directed line, through a 3D point
(origin) and a vector direction in 3D space.
It is context dependent whether or not an SbLine is considered as a ray
extending from the starting point in only one direction, or as a line
intersecting the origin point and extending infinitely from it in both
directions.
SbLine is used by many other classes in Coin.
See also:
SbVec3f
Constructor & Destructor Documentation
SbLine::SbLine (void) The default constructor does nothing. The line will
be uninitialized until the first assignment or setValue() call.
SbLine::SbLine (const SbVec3f & origin, const SbVec3f & point) Constructor
with origin specifying the line origin point, and point specifying
another point on the line that is used to determine the line’s
direction. point should not be the same as origin, as this will lead to
the line having a null vector as the direction vector. This will cause
division by zero problems in some of the other methods on this class.
Be aware that the direction vector will be normalized and not be the
same as point - origin.
See also:
setValue, getOrigin, getDirection
Member Function Documentation
void SbLine::setValue (const SbVec3f & origin, const SbVec3f & point) Set
new position and direction of the line by specifying line origin and
another point on the line that is used to determine the line’s
direction. point should not be the same as origin, as this will lead to
having a null vector as the direction vector. This will cause division
by zero problems in some of the other methods on this class.
Be aware that the direction vector will be normalized and not be the
same as point - origin.
See also:
setValue, getOrigin, getDirection
SbBool SbLine::getClosestPoints (const SbLine & line2, SbVec3f & ptOnThis,
SbVec3f & ptOnLine2) const Returns the two closest points on the lines.
If the lines are parallel, all points are equally close and we return
FALSE. If the lines are not parallel, the point positions will be
stored in ptOnThis and ptOnLine2, and we’ll return TRUE.
Note that both SbLine instances are considered to be infinite in both
directions from their definition points, as far as this function is
concerned.
See also:
getClosestPoint().
SbVec3f SbLine::getClosestPoint (const SbVec3f & point) const Returns the
point on the line which is closest to point:
_
Q D
SP x-----x------->
|
|
|
|
x P
P = argument point _
SP = line starting point, and D = line direction of this line
Q = point to find and return from function
.fi
The vector defined by point and the returned point will be normal to the line.
Note that the SbLine instance is considered to be infinite in both directions from its definition point, as far as this function is concerned.
See also:
getClosestPoints().
const SbVec3f & SbLine::getPosition (void) const Return a vector
representing the origin point on the line.
See also:
setValue
const SbVec3f & SbLine::getDirection (void) const Return a vector
representing the direction of the line. The direction vector will
always be normalized.
void SbLine::print (FILE * fp) const Dump the state of this object to the
file stream. Only works in debug version of library, method does
nothing in an optimized compile.
Author
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