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NAME

       SbDPViewVolume -

       The SbDPViewVolume class is a double precision viewing volume in 3D
       space.

       This class contains the necessary information for storing a view
       volume. It has methods for projection of primitives from or into the 3D
       volume, doing camera transforms, view volume transforms etc.

SYNOPSIS

       #include <Inventor/SbLinear.h>

   Public Types
       enum ProjectionType { ORTHOGRAPHIC =  0, PERSPECTIVE =  1 }

   Public Member Functions
       SbDPViewVolume (void)
       ~SbDPViewVolume (void)
       void getMatrices (SbDPMatrix &affine, SbDPMatrix &proj) const
       SbDPMatrix getMatrix (void) const
       SbDPMatrix getCameraSpaceMatrix (void) const
       void projectPointToLine (const SbVec2d &pt, SbDPLine &line) const
       void projectPointToLine (const SbVec2d &pt, SbVec3d &line0, SbVec3d
           &line1) const
       void projectToScreen (const SbVec3d &src, SbVec3d &dst) const
       SbPlane getPlane (const double distFromEye) const
       SbVec3d getSightPoint (const double distFromEye) const
       SbVec3d getPlanePoint (const double distFromEye, const SbVec2d
           &normPoint) const
       SbDPRotation getAlignRotation (SbBool rightAngleOnly=0) const
       double getWorldToScreenScale (const SbVec3d &worldCenter, double
           normRadius) const
       SbVec2d projectBox (const SbBox3f &box) const
       SbDPViewVolume narrow (double left, double bottom, double right, double
           top) const
       SbDPViewVolume narrow (const SbBox3f &box) const
       void ortho (double left, double right, double bottom, double top,
           double nearval, double farval)
       void perspective (double fovy, double aspect, double nearval, double
           farval)
       void frustum (double left, double right, double bottom, double top,
           double nearval, double farval)
       void rotateCamera (const SbDPRotation &q)
       void translateCamera (const SbVec3d &v)
       SbVec3d zVector (void) const
       SbDPViewVolume zNarrow (double nearval, double farval) const
       void scale (double factor)
       void scaleWidth (double ratio)
       void scaleHeight (double ratio)
       ProjectionType getProjectionType (void) const
       const SbVec3d & getProjectionPoint (void) const
       const SbVec3d & getProjectionDirection (void) const
       double getNearDist (void) const
       double getWidth (void) const
       double getHeight (void) const
       double getDepth (void) const
       void print (FILE *fp) const
       void getViewVolumePlanes (SbPlane planes[6]) const
       void transform (const SbDPMatrix &matrix)
       SbVec3d getViewUp (void) const
       void copyValues (SbViewVolume &vv)

Detailed Description

       The SbDPViewVolume class is a double precision viewing volume in 3D
       space.

       This class contains the necessary information for storing a view
       volume. It has methods for projection of primitives from or into the 3D
       volume, doing camera transforms, view volume transforms etc.

       Be aware that this class is an extension for Coin, and it is not
       available in the original SGI Open Inventor v2.1 API.

       See also:
           SbViewportRegion

       Since:
           Coin 2.0

Member Enumeration Documentation

   enum SbDPViewVolume::ProjectionType An SbDPViewVolume instance can
       represent either an orthogonal projection volume or a perspective
       projection volume.
       See also:
           ortho(), perspective(), getProjectionType().

       Enumerator:

       ORTHOGRAPHIC
              Orthographic projection.

       PERSPECTIVE
              Perspective projection.

Constructor & Destructor Documentation

   SbDPViewVolume::SbDPViewVolume (void) Constructor. Note that the
       SbDPViewVolume instance will be uninitialized until you explicitly call
       ortho() or perspective().
       See also:
           ortho(), perspective().

   SbDPViewVolume::~SbDPViewVolume (void) Destructor.

Member Function Documentation

   void SbDPViewVolume::getMatrices (SbDPMatrix & affine, SbDPMatrix & proj)
       const Returns the view volumes affine matrix and projection matrix.
       See also:
           getMatrix(), getCameraSpaceMatrix()

   SbDPMatrix SbDPViewVolume::getMatrix (void) const Returns the combined
       affine and projection matrix.
       See also:
           getMatrices(), getCameraSpaceMatrix()

   SbDPMatrix SbDPViewVolume::getCameraSpaceMatrix (void) const Returns a
       matrix which will translate the view volume camera back to origo, and
       rotate the camera so itll point along the negative z axis.
       Note that the matrix will not include the rotation necessary to make
       the camera up vector point along the positive y axis (i.e. camera roll
       is not accounted for).

       See also:
           getMatrices(), getMatrix()

   void SbDPViewVolume::projectPointToLine (const SbVec2d & pt, SbDPLine &
       line) const Project the given 2D point from the projection plane into a
       3D line.
       pt coordinates should be normalized to be within [0, 1].

   void SbDPViewVolume::projectPointToLine (const SbVec2d & pt, SbVec3d &
       line0, SbVec3d & line1) const Project the given 2D point from the
       projection plane into two points defining a 3D line. The first point,
       line0, will be the corresponding point for the projection on the near
       plane, while line1 will be the line endpoint, lying in the far plane.
   void SbDPViewVolume::projectToScreen (const SbVec3d & src, SbVec3d & dst)
       const Project the src point to a normalized set of screen coordinates
       in the projection plane and place the result in dst.
       It is safe to let src and  be the same SbVec3d instance.

       The z-coordinate of dst is monotonically increasing for points closer
       to the far plane. Note however that this is not a linear relationship,
       the dst z-coordinate is calculated as follows:

       Orthogonal view: DSTz = (-2 * SRCz - far - near) / (far - near),
       Perspective view: DSTz = (-SRCz * (far - near) - 2*far*near) / (far -
       near)

       The returned coordinates (dst) are normalized to be in range [0, 1].

   SbPlane SbDPViewVolume::getPlane (const double distFromEye) const Returns
       an SbPlane instance which has a normal vector in the opposite direction
       of which the camera is pointing. This means the plane will be parallel
       to the near and far clipping planes.
       See also:
           getSightPoint()

   SbVec3d SbDPViewVolume::getSightPoint (const double distFromEye) const
       Returns the point on the center line-of-sight from the camera position
       with the given distance.
       See also:
           getPlane()

   SbVec3d SbDPViewVolume::getPlanePoint (const double distFromEye, const
       SbVec2d & normPoint) const Return the 3D point which projects to
       normPoint and lies on the plane perpendicular to the camera direction
       and distFromEye distance away from the camera position.
       normPoint should be given in normalized coordinates, where the visible
       render canvas is covered by the range [0.0, 1.0].

   SbDPRotation SbDPViewVolume::getAlignRotation (SbBool rightangleonly = 0)
       const Returns a rotation that aligns an object so that its positive x-
       axis is to the right and its positive y-axis is up in the view volume.
       If rightangleonly is TRUE, it will create a rotation that aligns the x
       and y-axis with the closest orthogonal axes to right and up.

   double SbDPViewVolume::getWorldToScreenScale (const SbVec3d & worldCenter,
       double normRadius) const Given a sphere with center in worldCenter and
       an initial radius of 1.0, return the scale factor needed to make this
       sphere have a normRadius radius when projected onto the near clipping
       plane.
   SbVec2d SbDPViewVolume::projectBox (const SbBox3f & box) const Projects the
       given box onto the projection plane and returns the normalized screen
       space it occupies.
   SbDPViewVolume SbDPViewVolume::narrow (double left, double bottom, double
       right, double top) const Returns a narrowed version of the view volume
       which is within the given [0, 1] normalized coordinates. The
       coordinates are taken to be corner points of a normalizedview windowon the near clipping plane. I.e.:
         SbDPViewVolume view;
         view.ortho(0, 100, 0, 100, 0.1, 1000);
         view = view.narrow(0.25, 0.5, 0.75, 1.0);

       See also:
           scale(), scaleWidth(), scaleHeight()

   SbDPViewVolume SbDPViewVolume::narrow (const SbBox3f & box) const Returns a
       narrowed version of the view volume which is within the given [0, 1]
       normalized coordinates. The box x and y coordinates are taken to be
       corner points of a normalizedview windowon the near clipping plane.
       The box z coordinates are used to adjust the near and far clipping
       planes, and should be relative to the current clipping planes. A value
       of 1.0 is at the current near plane. A value of 0.0 is at the current
       far plane.
   void SbDPViewVolume::ortho (double left, double right, double bottom,
       double top, double nearval, double farval) Set up the view volume as a
       rectangular box for orthographic parallel projections. The line of
       sight will be along the negative z axis, through the center of the
       plane defined by the point <(right+left)/2, (top+bottom)/2, 0>.
       See also:
           perspective().

   void SbDPViewVolume::perspective (double fovy, double aspect, double
       nearval, double farval) Set up the view volume for perspective
       projections. The line of sight will be through origo along the negative
       z axis.
       See also:
           ortho().

   void SbDPViewVolume::frustum (double left, double right, double bottom,
       double top, double nearval, double farval) Set up the frustum for
       perspective projection. This is an alternative to perspective() that
       lets you specify any kind of view volumes (e.g. off center volumes). It
       has the same arguments and functionality as the corresponding OpenGL
       glFrustum() function.
       See also:
           perspective()

   void SbDPViewVolume::rotateCamera (const SbDPRotation & q) Rotate the
       direction which the camera is pointing in.
       See also:
           translateCamera().

   void SbDPViewVolume::translateCamera (const SbVec3d & v) Translate the
       camera position of the view volume.
       See also:
           rotateCamera().

   SbVec3d SbDPViewVolume::zVector (void) const Return the vector pointing
       from the center of the view volume towards the camera. This is just the
       vector pointing in the opposite direction of getProjectionDirection().
       See also:
           getProjectionDirection().

   SbDPViewVolume SbDPViewVolume::zNarrow (double nearval, double farval)
       const Return a copy SbDPViewVolume with narrowed depth by supplying
       parameters for new near and far clipping planes.
       nearval and  should be relative to the current clipping planes. A value
       of 1.0 is at the current near plane. A value of 0.0 is at the current
       far plane.

       See also:
           zVector().

   void SbDPViewVolume::scale (double factor) Scale width and height of
       viewing frustum by the given ratio around the projection plane center
       axis.
       See also:
           scaleWidth(), scaleHeight().

   void SbDPViewVolume::scaleWidth (double ratio) Scale width of viewing
       frustum by the given ratio around the vertical center axis in the
       projection plane.
       See also:
           scale(), scaleHeight().

   void SbDPViewVolume::scaleHeight (double ratio) Scale height of viewing
       frustum by the given ratio around the horizontal center axis in the
       projection plane.
       See also:
           scale(), scaleWidth().

   SbDPViewVolume::ProjectionType SbDPViewVolume::getProjectionType (void)
       const Return current view volume projection type, which can be either
       ORTHOGRAPHIC or PERSPECTIVE.
       See also:
           SbDPViewVolume::ProjectionType

   const SbVec3d & SbDPViewVolume::getProjectionPoint (void) const Returns
       coordinates of center point in the projection plane.
   const SbVec3d & SbDPViewVolume::getProjectionDirection (void) const Returns
       the direction of projection, i.e. the direction the camera is pointing.
       See also:
           getNearDist().

   double SbDPViewVolume::getNearDist (void) const Returns distance from
       projection plane to near clipping plane.
       See also:
           getProjectionDirection().

   double SbDPViewVolume::getWidth (void) const Returns width of viewing
       frustum in the projection plane.
       See also:
           getHeight(), getDepth().

   double SbDPViewVolume::getHeight (void) const Returns height of viewing
       frustum in the projection plane.
       See also:
           getWidth(), getDepth().

   double SbDPViewVolume::getDepth (void) const Returns depth of viewing
       frustum, i.e. the distance from the near clipping plane to the far
       clipping plane.
       See also:
           getWidth(), getHeight().

   void SbDPViewVolume::print (FILE * fp) const Dump the state of this object
       to the file stream. Only works in debug version of library, method does
       nothing in an optimized compile.
   void SbDPViewVolume::getViewVolumePlanes (SbPlane planes[6]) const Returns
       the six planes defining the view volume in the following order: left,
       bottom, right, top, near, far. Plane normals are directed into the view
       volume.
       This method is an extension for Coin, and is not available in the
       original Open Inventor.

   void SbDPViewVolume::transform (const SbDPMatrix & matrix) Transform the
       viewing volume by matrix.
   SbVec3d SbDPViewVolume::getViewUp (void) const Returns the view up vector
       for this view volume. Its a vector which is perpendicular to the
       projection direction, and parallel and oriented in the same direction
       as the vector from the lower left corner to the upper left corner of
       the near plane.

Author

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