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NAME

       SbCylinderProjector -

       The SbCylinderProjector class is the abstract base class for mapping to
       cylindrical surfaces.

       The cylinder projectors map 2D points to various surface types based on
       cylindrical shapes.

SYNOPSIS

       #include <Inventor/projectors/SbCylinderProjector.h>

       Inherits SbProjector.

       Inherited by SbCylinderSectionProjector, and SbCylinderSheetProjector.

   Public Member Functions
       virtual SbVec3f project (const SbVec2f &point)=0
       SbVec3f projectAndGetRotation (const SbVec2f &point, SbRotation &rot)
       virtual SbRotation getRotation (const SbVec3f &point1, const SbVec3f
           &point2)=0
       void setCylinder (const SbCylinder &cyl)
       const SbCylinder & getCylinder (void) const
       void setOrientToEye (const SbBool orienttoeye)
       SbBool isOrientToEye (void) const
       void setFront (const SbBool infront)
       SbBool isFront (void) const
       SbBool isPointInFront (const SbVec3f &point) const
       virtual void setWorkingSpace (const SbMatrix &space)

   Protected Member Functions
       SbCylinderProjector (const SbBool orienttoeye)
       SbCylinderProjector (const SbCylinder &cylinder, const SbBool
           orienttoeye)
       SbBool intersectCylinderFront (const SbLine &line, SbVec3f &result)

   Protected Attributes
       SbBool intersectFront
       SbCylinder cylinder
       SbBool orientToEye
       SbBool needSetup
       SbVec3f lastPoint

Detailed Description

       The SbCylinderProjector class is the abstract base class for mapping to
       cylindrical surfaces.

       The cylinder projectors map 2D points to various surface types based on
       cylindrical shapes.

       See also:
           SbSphereProjector

Constructor & Destructor Documentation

   SbCylinderProjector::SbCylinderProjector (const SbBool orienttoeye)
       [protected] Default constructor sets up a cylinder along the Y axis
       with height 1.
   SbCylinderProjector::SbCylinderProjector (const SbCylinder & cylinder,
       const SbBool orienttoeye) [protected] Constructor taking an explicit
       cylinder projection definition.

Member Function Documentation

   virtual SbVec3f SbCylinderProjector::project (const SbVec2f & point) [pure
       virtual] Project the 2D point from normalized viewport coordinates to a
       3D point. The mapping will be done in accordance with the type of the
       projector.
       Implements SbProjector.

       Implemented in SbCylinderPlaneProjector, SbCylinderSectionProjector,
       and SbCylinderSheetProjector.

   SbVec3f SbCylinderProjector::projectAndGetRotation (const SbVec2f & point,
       SbRotation & rot) Project the 2D point to a 3D coordinate on the
       cylindrical surface, and find the rotation from the last projection to
       this one.
       See also:
           project(), getRotation()

   SbRotation SbCylinderProjector::getRotation (const SbVec3f & point1, const
       SbVec3f & point2) [pure virtual] Returns rotation on the projection
       surface which re-orients point1 to point2.
       Implemented in SbCylinderPlaneProjector, SbCylinderSectionProjector,
       and SbCylinderSheetProjector.

   void SbCylinderProjector::setCylinder (const SbCylinder & cylinderref) Set
       cylinder to project onto.
   const SbCylinder & SbCylinderProjector::getCylinder (void) const Returns
       projection cylinder.
   void SbCylinderProjector::setOrientToEye (const SbBool orienttoeye) Sets
       whether or not the projection surface should be oriented towards the
       eye of the viewer.
   SbBool SbCylinderProjector::isOrientToEye (void) const Returns the state of
       the cylinder orientation flag.
   void SbCylinderProjector::setFront (const SbBool infront) Set whether to
       intersect with the outside of the cylinder (isfront equal to TRUE), or
       the inside.
   SbBool SbCylinderProjector::isFront (void) const Returns value of the flag
       which decides whether to intersect with the outside or inside of the
       cylinder.
   SbBool SbCylinderProjector::isPointInFront (const SbVec3f & point) const
       Check if point is on the frontside or the backside of the cylinder.
   void SbCylinderProjector::setWorkingSpace (const SbMatrix & space)
       [virtual] Sets the matrix used for converting from the projectors
       coordinate system to the world coordinate system.
       Reimplemented from SbProjector.

   SbBool SbCylinderProjector::intersectCylinderFront (const SbLine & line,
       SbVec3f & result) [protected] Intersect line with the
       SbCylinderProjector::cylinder and place the intersection point (if any)
       in result. Considers setFront() settings.
       Returns TRUE if line actually hits the cylinder, FALSE if it doesn’t
       intersect with it.

Member Data Documentation

   SbCylinderProjector::intersectFront [protected] Flag which says whether or
       not we should map to the outside or inside of the cylinder surface.
   SbCylinderProjector::cylinder [protected] Specification of the projection
       cylinder.
   SbCylinderProjector::orientToEye [protected] Which direction the
       cylindrical surface is oriented.
   SbCylinderProjector::needSetup [protected] Set to TRUE whenever the
       projection surface needs to be recalculated according to the setting of
       the SbCylinderProjector::orientToEye flag.
   SbCylinderProjector::lastPoint [protected] Stores the previously projected
       3D point.

Author

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