NAME
SbCylinderProjector -
The SbCylinderProjector class is the abstract base class for mapping to
cylindrical surfaces.
The cylinder projectors map 2D points to various surface types based on
cylindrical shapes.
SYNOPSIS
#include <Inventor/projectors/SbCylinderProjector.h>
Inherits SbProjector.
Inherited by SbCylinderSectionProjector, and SbCylinderSheetProjector.
Public Member Functions
virtual SbVec3f project (const SbVec2f &point)=0
SbVec3f projectAndGetRotation (const SbVec2f &point, SbRotation &rot)
virtual SbRotation getRotation (const SbVec3f &point1, const SbVec3f
&point2)=0
void setCylinder (const SbCylinder &cyl)
const SbCylinder & getCylinder (void) const
void setOrientToEye (const SbBool orienttoeye)
SbBool isOrientToEye (void) const
void setFront (const SbBool infront)
SbBool isFront (void) const
SbBool isPointInFront (const SbVec3f &point) const
virtual void setWorkingSpace (const SbMatrix &space)
Protected Member Functions
SbCylinderProjector (const SbBool orienttoeye)
SbCylinderProjector (const SbCylinder &cylinder, const SbBool
orienttoeye)
SbBool intersectCylinderFront (const SbLine &line, SbVec3f &result)
Protected Attributes
SbBool intersectFront
SbCylinder cylinder
SbBool orientToEye
SbBool needSetup
SbVec3f lastPoint
Detailed Description
The SbCylinderProjector class is the abstract base class for mapping to
cylindrical surfaces.
The cylinder projectors map 2D points to various surface types based on
cylindrical shapes.
See also:
SbSphereProjector
Constructor & Destructor Documentation
SbCylinderProjector::SbCylinderProjector (const SbBool orienttoeye)
[protected] Default constructor sets up a cylinder along the Y axis
with height 1.
SbCylinderProjector::SbCylinderProjector (const SbCylinder & cylinder,
const SbBool orienttoeye) [protected] Constructor taking an explicit
cylinder projection definition.
Member Function Documentation
virtual SbVec3f SbCylinderProjector::project (const SbVec2f & point) [pure
virtual] Project the 2D point from normalized viewport coordinates to a
3D point. The mapping will be done in accordance with the type of the
projector.
Implements SbProjector.
Implemented in SbCylinderPlaneProjector, SbCylinderSectionProjector,
and SbCylinderSheetProjector.
SbVec3f SbCylinderProjector::projectAndGetRotation (const SbVec2f & point,
SbRotation & rot) Project the 2D point to a 3D coordinate on the
cylindrical surface, and find the rotation from the last projection to
this one.
See also:
project(), getRotation()
SbRotation SbCylinderProjector::getRotation (const SbVec3f & point1, const
SbVec3f & point2) [pure virtual] Returns rotation on the projection
surface which re-orients point1 to point2.
Implemented in SbCylinderPlaneProjector, SbCylinderSectionProjector,
and SbCylinderSheetProjector.
void SbCylinderProjector::setCylinder (const SbCylinder & cylinderref) Set
cylinder to project onto.
const SbCylinder & SbCylinderProjector::getCylinder (void) const Returns
projection cylinder.
void SbCylinderProjector::setOrientToEye (const SbBool orienttoeye) Sets
whether or not the projection surface should be oriented towards the
eye of the viewer.
SbBool SbCylinderProjector::isOrientToEye (void) const Returns the state of
the cylinder orientation flag.
void SbCylinderProjector::setFront (const SbBool infront) Set whether to
intersect with the outside of the cylinder (isfront equal to TRUE), or
the inside.
SbBool SbCylinderProjector::isFront (void) const Returns value of the flag
which decides whether to intersect with the outside or inside of the
cylinder.
SbBool SbCylinderProjector::isPointInFront (const SbVec3f & point) const
Check if point is on the frontside or the backside of the cylinder.
void SbCylinderProjector::setWorkingSpace (const SbMatrix & space)
[virtual] Sets the matrix used for converting from the projector’s
coordinate system to the world coordinate system.
Reimplemented from SbProjector.
SbBool SbCylinderProjector::intersectCylinderFront (const SbLine & line,
SbVec3f & result) [protected] Intersect line with the
SbCylinderProjector::cylinder and place the intersection point (if any)
in result. Considers setFront() settings.
Returns TRUE if line actually hits the cylinder, FALSE if it doesn’t
intersect with it.
Member Data Documentation
SbCylinderProjector::intersectFront [protected] Flag which says whether or
not we should map to the outside or inside of the cylinder surface.
SbCylinderProjector::cylinder [protected] Specification of the projection
cylinder.
SbCylinderProjector::orientToEye [protected] Which direction the
cylindrical surface is oriented.
SbCylinderProjector::needSetup [protected] Set to TRUE whenever the
projection surface needs to be recalculated according to the setting of
the SbCylinderProjector::orientToEye flag.
SbCylinderProjector::lastPoint [protected] Stores the previously projected
3D point.
Author
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