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NAME

       SDL_UpdateRects - Makes sure the given list of rectangles is updated on
       the given screen.

SYNOPSIS

       #include "SDL.h"

       void  SDL_UpdateRects(SDL_Surface  *screen,  int   numrects,   SDL_Rect
       *rects);

DESCRIPTION

       Makes sure the given list of rectangles is updated on the given screen.
       The rectangles must all be confined within the  screen  boundaries  (no
       clipping is done).

       This function should not be called while screen is locked.

              Note:

              It  is  adviced to call this function only once per frame, since
              each call has some processing overhead. This is  no  restriction
              since you can pass any number of rectangles each time.

              The  rectangles  are  not  automatically  merged  or checked for
              overlap. In general, the programmer can use his knowledge  about
              his  particular rectangles to merge them in an efficient way, to
              avoid overdraw.

SEE ALSO

       SDL_UpdateRect, SDL_Rect, SDL_Surface, SDL_LockSurface