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NAME

       SDL_SetVideoMode - Set up a video mode with the specified width, height
       and bits-per-pixel.

SYNOPSIS

       #include "SDL.h"

       SDL_Surface *SDL_SetVideoMode(int width, int height,  int  bpp,  Uint32
       flags);

DESCRIPTION

       Set  up  a  video  mode  with the specified width, height and bits-per-
       pixel.

       If bpp is 0, it is treated as the current display bits per pixel.

       The flags parameter is the same as the flags field of  the  SDL_Surface
       structure. OR’d combinations of the following values are valid.

       SDL_SWSURFACE       Create the video surface in system memory

       SDL_HWSURFACE       Create the video surface in video memory

       SDL_ASYNCBLIT       Enables  the  use  of  asynchronous  updates of the
                           display  surface.  This  will  usually  slow   down
                           blitting  on single CPU machines, but may provide a
                           speed increase on SMP systems.

       SDL_ANYFORMAT       Normally, if a video surface of the requested bits-
                           per-pixel  (bpp) is not available, SDL will emulate
                           one with a shadow  surface.  Passing  SDL_ANYFORMAT
                           prevents  this  and  causes  SDL  to  use the video
                           surface, regardless of its pixel depth.

       SDL_HWPALETTE       Give SDL exclusive  palette  access.  Without  this
                           flag  you  may  not  always  get the the colors you
                           request with SDL_SetColors or SDL_SetPalette.

       SDL_DOUBLEBUF       Enable hardware double buffering; only  valid  with
                           SDL_HWSURFACE.   Calling  SDL_Flip  will  flip  the
                           buffers and update the  screen.  All  drawing  will
                           take  place on the surface that is not displayed at
                           the  moment.  If  double  buffering  could  not  be
                           enabled   then   SDL_Flip   will   just  perform  a
                           SDL_UpdateRect on the entire screen.

       SDL_FULLSCREEN      SDL will attempt to use a  fullscreen  mode.  If  a
                           hardware  resolution  change  is  not possible (for
                           whatever reason), the next higher  resolution  will
                           be  used and the display window centered on a black
                           background.

       SDL_OPENGL          Create an OpenGL rendering context. You should have
                           previously   set   OpenGL   video  attributes  with
                           SDL_GL_SetAttribute.

       SDL_OPENGLBLIT      Create an OpenGL rendering context, like above, but
                           allow  normal  blitting operations. The screen (2D)
                           surface   may   have   an   alpha   channel,    and
                           SDL_UpdateRects  must  be used for updating changes
                           to the screen surface.

       SDL_RESIZABLE       Create a  resizable  window.  When  the  window  is
                           resized  by  the  user  a  SDL_VIDEORESIZE event is
                           generated and SDL_SetVideoMode can be called  again
                           with the new size.

       SDL_NOFRAME         If  possible,  SDL_NOFRAME  causes  SDL to create a
                           window with  no  title  bar  or  frame  decoration.
                           Fullscreen  modes automatically have this flag set.

              Note:

              Whatever flags SDL_SetVideoMode could satisfy  are  set  in  the
              flags member of the returned surface.

              Note:

              The  bpp  parameter is the number of bits per pixel, so a bpp of
              24 uses the packed representation of 3 bytes/pixel. For the more
              common 4 bytes/pixel mode, use a bpp of 32. Somewhat oddly, both
              15 and 16 will request a 2 bytes/pixel mode, but different pixel
              formats.

RETURN VALUE

       The  framebuffer  surface, or NULL if it fails. The surface returned is
       freed by SDL_Quit() and should nt be freed by the caller.

SEE ALSO

       SDL_LockSurface, SDL_SetColors, SDL_Flip, SDL_Surface