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NAME

       SDL_SetTimer  -  Set  a  callback  to run after the specified number of
       milliseconds has elapsed.

SYNOPSIS

       #include "SDL.h"

       int SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback);

CALLBACK

       /* Function prototype for the timer callback function */ typedef Uint32
       (*SDL_TimerCallback)(Uint32 interval);

DESCRIPTION

       Set  a  callback  to run after the specified number of milliseconds has
       elapsed. The callback function is passed the current timer interval and
       returns  the  next timer interval. If the returned value is the same as
       the one passed in, the periodic alarm continues, otherwise a new  alarm
       is scheduled.

       To cancel a currently running timer, call SDL_SetTimer(0, NULL);

       The  timer  callback  function  may run in a different thread than your
       main constant, and so shouldn’t call any functions from within  itself.

       The  maximum resolution of this timer is 10 ms, which means that if you
       request a 16 ms timer, your callback will run approximately 20 ms later
       on  an  unloaded  system. If you wanted to set a flag signaling a frame
       update at 30 frames per second (every 33 ms), you might set a timer for
       30 ms (see example below).

       If   you  use  this  function,  you  need  to  pass  SDL_INIT_TIMER  to
       SDL_Init().

              Note:

              This function is kept for compatibility but has been  superseded
              by  the  new  timer  functions  SDL_AddTimer and SDL_RemoveTimer
              which support multiple timers.

EXAMPLES

       SDL_SetTimer((33/10)*10, my_callback);

SEE ALSO

       SDL_AddTimer