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NAME

       SDL_PauseAudio - Pauses and unpauses the audio callback processing

SYNOPSIS

       #include "SDL.h"

       void SDL_PauseAudio(int pause_on);

DESCRIPTION

       This  function  pauses  and  unpauses the audio callback processing. It
       should be called with pause_on=0 after  opening  the  audio  device  to
       start playing sound. This is so you can safely initialize data for your
       callback function after opening  the  audio  device.  Silence  will  be
       written to the audio device during the pause.

SEE ALSO

       SDL_GetAudioStatus, SDL_OpenAudio