NAME
SDL_MouseButtonEvent - Mouse button event structure
STRUCTURE DEFINITION
typedef struct{
Uint8 type;
Uint8 button;
Uint8 state;
Uint16 x, y;
} SDL_MouseButtonEvent;
STRUCTURE DATA
type SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP
button The mouse button index (SDL_BUTTON_LEFT,
SDL_BUTTON_MIDDLE, SDL_BUTTON_RIGHT)
state SDL_PRESSED or SDL_RELEASED
x, y The X/Y coordinates of the mouse at press/release
time
DESCRIPTION
SDL_MouseButtonEvent is a member of the SDL_Event union and is used
when an event of type SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP is
reported.
When a mouse button press or release is detected then number of the
button pressed (from 1 to 255, with 1 usually being the left button and
2 the right) is placed into button, the position of the mouse when this
event occured is stored in the x and the y fields. Like
SDL_KeyboardEvent, information on whether the event was a press or a
release event is stored in both the type and state fields, but this
should be obvious.
SEE ALSO
SDL_Event, SDL_MouseMotionEvent