SDL_JoystickGetButton - Get the current state of a given button on a given joystick
#include "SDL.h" Uint8 SDL_JoystickGetButton(SDL_Joystick *joystick, int button);
SDL_JoystickGetButton returns the current state of the given button on the given joystick.
1 if the button is pressed. Otherwise, 0.
SDL_JoystickNumButtons