SDL_GetAudioStatus - Get the current audio state
#include "SDL.h" SDL_audiostatusSDL_GetAudioStatus(void);
typedef enum{ SDL_AUDIO_STOPPED, SDL_AUDIO_PAUSED, SDL_AUDIO_PLAYING } SDL_audiostatus; Returns either SDL_AUDIO_STOPPED, SDL_AUDIO_PAUSED or SDL_AUDIO_PLAYING depending on the current audio state.
SDL_PauseAudio