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NAME

       SDL_GetAudioStatus - Get the current audio state

SYNOPSIS

       #include "SDL.h"

       SDL_audiostatusSDL_GetAudioStatus(void);

DESCRIPTION

       typedef enum{
         SDL_AUDIO_STOPPED,
         SDL_AUDIO_PAUSED,
         SDL_AUDIO_PLAYING
       } SDL_audiostatus;

       Returns either SDL_AUDIO_STOPPED, SDL_AUDIO_PAUSED or SDL_AUDIO_PLAYING
       depending on the current audio state.

SEE ALSO

       SDL_PauseAudio