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NAME

       SDL_GLattr - SDL GL Attributes

ATTRIBUTES

       SDL_GL_RED_SIZE     Size of the framebuffer red component, in bits

       SDL_GL_GREEN_SIZE   Size of the framebuffer green component, in bits

       SDL_GL_BLUE_SIZE    Size of the framebuffer blue component, in bits

       SDL_GL_ALPHA_SIZE   Size of the framebuffer alpha component, in bits

       SDL_GL_DOUBLEBUFFER 0 or 1, enable or disable double buffering

       SDL_GL_BUFFER_SIZE  Size of the framebuffer, in bits

       SDL_GL_DEPTH_SIZE   Size of the depth buffer, in bits

       SDL_GL_STENCIL_SIZE Size of the stencil buffer, in bits

       SDL_GL_ACCUM_RED_SIZE
                           Size  of  the accumulation buffer red component, in
                           bits

       SDL_GL_ACCUM_GREEN_SIZE
                           Size of the accumulation buffer green component, in
                           bits

       SDL_GL_ACCUM_BLUE_SIZE
                           Size  of the accumulation buffer blue component, in
                           bits

       SDL_GL_ACCUM_ALPHA_SIZE
                           Size of the accumulation buffer alpha component, in
                           bits

DESCRIPTION

       While  you can set most OpenGL attributes normally, the attributes list
       above must be known before SDL sets the video mode. These attributes  a
       set and read with SDL_GL_SetAttribute and SDL_GL_GetAttribute.

SEE ALSO

       SDL_GL_SetAttribute, SDL_GL_GetAttribute