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NAME

       SDL_GL_LoadLibrary - Specify an OpenGL library

SYNOPSIS

       #include "SDL.h"

       int SDL_GL_LoadLibrary(const char *path);

DESCRIPTION

       If  you  wish, you may load the OpenGL library at runtime, this must be
       done before SDL_SetVideoMode is called. The path of the GL  library  is
       passed  to  SDL_GL_LoadLibrary and it returns 0 on success, or -1 on an
       error. You must then use  SDL_GL_GetProcAddress  to  retrieve  function
       pointers to GL functions.

SEE ALSO

       SDL_GL_GetProcAddress