SDL_FreeSurface - Frees (deletes) a SDL_Surface
#include "SDL.h" void SDL_FreeSurface(SDL_Surface *surface);
Frees the resources used by a previously created SDL_Surface. If the surface was created using SDL_CreateRGBSurfaceFrom then the pixel data is not freed.
SDL_CreateRGBSurface SDL_CreateRGBSurfaceFrom