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NAME

       SDL_CreateRGBSurfaceFrom - Create an SDL_Surface from pixel data

SYNOPSIS

       #include "SDL.h"

       SDL_Surface  *SDL_CreateRGBSurfaceFrom(void  *pixels,  int  width,  int
       height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask,
       Uint32 Amask);

DESCRIPTION

       Creates an SDL_Surface from the provided pixel data.

       The  data  stored  in pixels is assumed to be of the depth specified in
       the parameter list. The pixel data is not copied into  the  SDL_Surface
       structure  so  it  should not be freed until the surface has been freed
       with a called to SDL_FreeSurface. pitch is the length of each  scanline
       in bytes.

       See  SDL_CreateRGBSurface  for a more detailed description of the other
       parameters.

RETURN VALUE

       Returns the created surface, or NULL upon error.

SEE ALSO

       SDL_CreateRGBSurface, SDL_FreeSurface