NAME
SDL_CreateRGBSurfaceFrom - Create an SDL_Surface from pixel data
SYNOPSIS
#include "SDL.h"
SDL_Surface *SDL_CreateRGBSurfaceFrom(void *pixels, int width, int
height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask,
Uint32 Amask);
DESCRIPTION
Creates an SDL_Surface from the provided pixel data.
The data stored in pixels is assumed to be of the depth specified in
the parameter list. The pixel data is not copied into the SDL_Surface
structure so it should not be freed until the surface has been freed
with a called to SDL_FreeSurface. pitch is the length of each scanline
in bytes.
See SDL_CreateRGBSurface for a more detailed description of the other
parameters.
RETURN VALUE
Returns the created surface, or NULL upon error.
SEE ALSO
SDL_CreateRGBSurface, SDL_FreeSurface