Man Linux: Main Page and Category List

NAME

       SDL_AudioSpec - Audio Specification Structure

STRUCTURE DEFINITION

       typedef struct{
         int freq;
         Uint16 format;
         Uint8 channels;
         Uint8 silence;
         Uint16 samples;
         Uint32 size;
         void (*callback)(void *userdata, Uint8 *stream, int len);
         void *userdata;
       } SDL_AudioSpec;

STRUCTURE DATA

       freq                Audio frequency in samples per second

       format              Audio data format

       channels            Number of channels: 1 mono, 2 stereo

       silence             Audio buffer silence value (calculated)

       samples             Audio buffer size in samples

       size                Audio buffer size in bytes (calculated)

       callback(..)        Callback function for filling the audio buffer

       userdata            Pointer  the  user  data  which  is  passed  to the
                           callback function

DESCRIPTION

       The SDL_AudioSpec structure is used to  describe  the  format  of  some
       audio  data.  This  structure is used by SDL_OpenAudio and SDL_LoadWAV.
       While all fields are used by SDL_OpenAudio only freq,  format,  samples
       and  channels  are  used  by  SDL_LoadWAV.  We will detail these common
       members here.

       freq                The number of samples  sent  to  the  sound  device
                           every  second.  Common  values are 11025, 22050 and
                           44100. The higher the better.

       format              Specifies the size and type of each sample element

       AUDIO_U8

       AUDIO_S8

       AUDIO_U16 or AUDIO_U16LSB

       AUDIO_S16 or AUDIO_S16LSB

       AUDIO_U16MSB

       AUDIO_S16MSB

       AUDIO_U16SYS

       AUDIO_S16SYS

       channels            The number of seperate sound channels.  1  is  mono
                           (single channel), 2 is stereo (dual channel).

       samples             When  used  with  SDL_OpenAudio  this refers to the
                           size of the audio buffer in  samples.  A  sample  a
                           chunk of audio data of the size specified in format
                           mulitplied by the  number  of  channels.  When  the
                           SDL_AudioSpec  is  used with SDL_LoadWAV samples is
                           set to 4096.

SEE ALSO

       SDL_OpenAudio, SDL_LoadWAV