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NAME

       SDL_AddTimer  -  Add  a  timer  which  will  call  a callback after the
       specified number of milliseconds has elapsed.

SYNOPSIS

       #include "SDL.h"

       SDL_TimerID    SDL_AddTimer(Uint32    interval,    SDL_NewTimerCallback
       callback, void *param);

CALLBACK

       /* type definition for the "new" timer callback function */
       typedef Uint32 (*SDL_NewTimerCallback)(Uint32 interval, void *param);

DESCRIPTION

       Adds  a  callback  function  to  be  run  after the specified number of
       milliseconds has elapsed. The callback function is passed  the  current
       timer  interval  and  the user supplied parameter from the SDL_AddTimer
       call and returns the next timer interval. If the  returned  value  from
       the  callback  is  the  same  as  the one passed in, the periodic alarm
       continues, otherwise a new alarm is scheduled.

       To cancel a currently running timer call SDL_RemoveTimer with the timer
       ID returned from SDL_AddTimer.

       The  timer  callback  function  may run in a different thread than your
       main program, and so shouldn’t call any functions from  within  itself.
       You may always call SDL_PushEvent, however.

       The  granularity  of  the  timer  is platform-dependent, but you should
       count on it being at least 10 ms as this is  the  most  common  number.
       This  means  that  if you request a 16 ms timer, your callback will run
       approximately 20 ms later on an unloaded system. If you wanted to set a
       flag  signaling  a  frame update at 30 frames per second (every 33 ms),
       you might set a timer for 30 ms (see example below). If  you  use  this
       function, you need to pass SDL_INIT_TIMER to SDL_Init.

RETURN VALUE

       Returns  an ID value for the added timer or NULL if there was an error.

EXAMPLES

       my_timer_id = SDL_AddTimer((33/10)*10, my_callbackfunc, my_callback_param);

SEE ALSO

       SDL_RemoveTimer, SDL_PushEvent