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NAME

       PS_shading — Create shading

SYNOPSIS

       #include <pslib.h>

       int  PS_shading(PSDoc  *psdoc,  const char *shtype, float x0, float y0,
       float x1, float y1, float c1, float c2, float c3, float c4, const  char
       *optlist)

DESCRIPTION

       This  function  creates  a shading which can be used by PS_shfill(3) or
       PS_shading_pattern(3). The type of shading can be  either  ‘radial’  or
       ‘axial’.  Each shading starts with the current fill color and ends with
       the given  color  values  passed  in  the  parameters  c1  to  c4  (see
       PS_setcolor(3)          for their meaning). The coordinates x0, y0, x1,
       y1 are the start and end point of the shading.  If the  shading  is  of
       type  ‘radial’  the option list must also contain the parameters r0 and
       r1 with the radius of the start and end circle.

       The color of  the  shading  can  be  in  any  color  space  except  for
       ‘pattern’.

RETURN VALUE

       Returns the identifier of the shading or zero in case of an error.  The
       identifier is a positiv number.

SEE ALSO

       PS_shfill(3), PS_shading_pattern(3)

AUTHOR

       This manual page was written by Uwe Steinmann uwe@steinmann.cx.