NAME
BubbleTree -
SYNOPSIS
#include <BubbleTree.h>
Public Member Functions
BubbleTree (const tlp::PropertyContext &)
~BubbleTree ()
bool run ()
Detailed Description
This plug-in implement the bubble tree drawing algorithm first
published as:
Bubble Tree Drawing Algorithm :
D. Auber and S. Grivet and J-P Domenger and Guy Melancon,
In International Conference on Computer Vision and Graphics, pages
633-641, september 2004.
HISTORY
· 07/12/04 Version 0.0.3: Use new Tulip plugin parameter mechanism
· 16/07/03 Version 0.0.2: Better management of node size
· 16/05/03 Version 0.0.1: Initial release
Note:
This algorithm only works on trees. Let n be the number of nodes,
the algorithm complexity is in O(n) or O(nlog(n)), By default
O(nlog(n)) algorithm is used, but one can choose the complexity by
using the argument (bool)’complexity’ (true means O(nlog(n), false
O(n)). The algorithm can manage nodes of different size. The
SizeProperty ’viewSize’ is used by default if no parameters are
given to the plug-in. The parameter is (SizeProperty*) ’node size’.
Author:
David Auber, S. Grivet University Bordeaux I France: auber@tulip-
software.org, grivet@labri.fr
Constructor & Destructor Documentation
BubbleTree::BubbleTree (const tlp::PropertyContext &)
BubbleTree::~BubbleTree ()
Member Function Documentation
bool BubbleTree::run ()
Author
Generated automatically by Doxygen for Tulip Plugins Library from the
source code.