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NAME

       s3d_obj_info - object information

SYNOPSIS

       #include <s3d.h>

STRUCTURE MEMBERS

           struct s3d_obj_info {
                uint32_t object;
                uint32_t flags;
                float trans_x;
                float trans_y;
                float trans_z;
                float rot_x;
                float rot_y;
                float rot_z;
                float scale;
                float r;
                char name;
           }

DESCRIPTION

       Can be used on the buffer of an event of type S3D_EVENT_OBJ_INFO. name
       will usually contain nothing for usual objects, but mcp objects will
       contain the applications names here. r is the radius of the convex
       sphere an object, which will also be interesting for the mcp.

       Special objects like camera, pointer will have the "sys_" prefix in the
       name and will be named "pointer0", "pointer1" ... or "cam0", "cam1" ...
       For cam object, scale will contain the aspect ratio.

AUTHOR

       Simon Wunderlich
           Author of s3d