xtserv - server for a synchronous multiplayer tetris
xtserv [ -help ] [ -once ] [ -daemon ] [ -v ] [ -norestart ] [
-nospeedup ] [ -p port ]
Makes xtserv detach from its controlling terminal, fork twice,
close all its file descriptors and change the current directory
to ’/’. Useful to start xtserv via rsh or from scripts.
-help Prints out a summary of the command-line options xtserv
-once With this option, xtserv will exit after all clients have
-v Sets verbose mode: xtserv will print information on clients
connecting, disconnecting, starting games, sending each other
lines, losing, etc.
With this option, xtserv will not start a new game when all
players but one have lost. The players will have to press the
’play’ button themselves to start.
With this option, xtserv will not automatically increase the
game speed every time some user’s number of lines is greater
than 10 x the current level.
-p Specifies a port for xtserv to use. The default is 19503.
xtserv is the server for the synchronous multi-user version of Tetris,
xtserv listens for connections on a TCP port, keeps an internal list of
connected clients, and broadcasts information among clients to manage
starting the game, setting the level and mode, as well as seeing each
xtserv is started automatically by xtris, with the option ’-once’, if
xtris does not find an xtserv running on localhost, and no server host
has been specified.
xtserv will automatically restart a game when the one-but-last player
has lost, unless started with the option -norestart. It will not
automatically restart a game if the user is playing alone.
xtserv will also drop all bots when there are only bots left in the
The server can handle clients exiting, being killed or losing the
connection even in the middle of a game.
Killing an xtserv will cause all connected clients to exit.
None known; please report any bugs to the author.
xtserv was written by Roger Espel Llima <firstname.lastname@example.org>.