trackballs - A marble game for Linux that is similiar to the classic
arcade game ’Marble Madness’.
trackballs [-w, -m] [-e, -l <level>] [-r <width>] ...
-h --help Display this usage information.
-e --edit Start as level editor.
-l --level Start from level.
-w --windowed Run in window (Default is fullscreen)
-m --mute Mute sound.
-r --resolution Set resolution to 640, 800 or 1024
-s --sensitivity Mouse sensitivity, default 1.0
-f --fps Displays framerate
The last 5 options are all but obsolete as these can now be accessed
through the games menu system.
Trackballs is a simple game similar to the classic Atari 1980’s arcade
game ’Marble Madness’ (later released by Electronic Arts for the Amiga
and other platforms).
By steering a marble ball through a labyrinth filled with vicious
hammers, pools of acid and other obstacles the player collects points.
When the ball reaches the destination it continues to the next, more
difficult track - unless the time runs out.
It should be noted that this game is _not_ intended to be a replica of
Marble Madness but rather merely inspired by it. For instance the game
uses 3D graphics even though the original game had no real use for it.
Also we aim at making the game highly configurable by a scripting
extension (Guile) and provide a simple editor by which new levels
easily can be created.
Shared files directory: /usr/share/games/trackballs/
Settings directory: ~/.trackballs/
Specifies the directory where the guile files are
To run this program the standard way type:
Alternativly you edit a level using this command:
trackballs -e steep
Alternativly you can test a level with:
trackballs -l steep
Mathias Broxvall <firstname.lastname@example.org>
Music and UI Graphics - Dietrich Radel <email@example.com>
Sound Effects - Benoît Rouits <firstname.lastname@example.org>
Mandrake - Guillaume Bedot <email@example.com>
Debian - Ari Pollak <firstname.lastname@example.org>