tetrinet-server - server program for tetrinet
tetrinet-server is a server program for tetrinet-client(6), a networked
version of tetris. You can use it to server both a TetriFast and an
original server for up to 6 people to connect and play. It doesn’t
support any fancy features like different channels, but still includes
support for configureable cookie mode and a small winlist.
tetrinet-server doesn’t take any options at all. It reads all its
settings from ~/.tetrinet on startup and creates a default file if
there isn’t one already there.
This is a short explenation of the configurationfile ~/.tetrinet
together with its default entries. It is written after every game or
when the server quits. If it is not there it will be created
winlist Alcan;0;3;1 AndrewK;0;2;1
This is the winlist the server keeps. Each parameter consists of
four semicolon-seperated fields: Name;Team;Points;Games. Team is
a flag which is either 1 if the entry is for a team or 0 if the
entry is for a player. Points is just the number of points for
the entry, and Games is the number of games the entry has
Sets classic mode for the game - that means, no cookies.
Sets the level in which the game will start.
Defines how many lines will issue a level increase.
How many levels are increased per linesperlevel removed lines.
The levels of all player get averaged if this is set to 1.
How many lines must be removed to get specials.
The number of specials that are added each time speciallines’
lines are removed.
This number tells you how many specials you can hold.
pieces 14 14 15 14 14 14 15
Sets the likeliness of the different pieces. Must sum up to 100.
The order is: bar (dark blue), square (yellow), reverse-L
(green), L (purple), Z (red), S (light blue), and T (yellow).
specials 18 18 3 12 0 16 3 12 18
Sets the likeliness of the different specials. Must sum up to
100. The order is: A, C, N, R, S, B, G, Q, O.
This setting selects whether the client should try to remain
compatible with Windows clients. This only affects the winlist
display; if linuxmode is set to 1, the server will send the
number of games played by each player as well as points won.
This is set to zero by default.
Listen on ipv6 only.
The configuration file for tetrinet-server.
This manual page was written by Gerfried Fuchs <email@example.com>.