enigma - Puzzle game reminiscent of Oxyd
enigma [options] [levelfile.xml] ...
enigma [--assert] [-d path] [--help] [-l lang] [--log] [--nograb]
[--nomusic] [--nosound] [-p file] [--showfps] [--version] [-w]
The object of the game is to find and uncover pairs of identically
colored Oxyd stones. Simple? Yes. Easy? Certainly not! Hidden traps,
vast mazes, laser beams, and, most of all, countless hairy puzzles
usually block your direct way to the Oxyd stones. Enigma’s game
objects (and there are hundreds of them, lest you get bored) interact
in many unexpected ways, and since many of them follow the laws of
physics (Enigma’s special laws of physics, that is), controlling them
with the mouse isn’t always trivial ...
For more information, please refer to the manual or the project
Forces all debugging assertions, even expensive ones, to be
-d path, --data=path
Prepend another data directory to Enigma’s search path.
Display a list of available command line options and quit.
-l lang, --lang=lang
Override the default language. The language is given in the
common 2 character sequence as fr for French or ru for Russian.
--log This switch turns on logging of internal information to the
Do not use exclusive mouse/keyboard access.
Start Enigma without background music. Sound effects will still
Start Enigma without sound effects.
-p file, --pref=file
Start Enigma with an alternative preferences file without the
leading dot for hidden filenames.
Show the framerate (FPS) during the Game.
Print the Enigma version number and quit.
Run Enigma in a window; do not switch to fullscreen mode.
For the many in-game control keys take a look at the manual or press F1
to get online help in nearly all menus.
Daniel Heck <email@example.com> is the main author and maintainer of Enigma.
Enigma itself is based on Oxyd, created by Meinolf Schneider. This
manual page was created by Joe Wreschnig <firstname.lastname@example.org> and is
currently maintained by Raoul Bourquin.
Please report bugs to <email@example.com>.