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NAME

       accc - Ac3d Compiler

SYNTAX

       accc [option] <inputfile> <outputfile> [dist][-order orderstring]

DESCRIPTION

       This  manual  describes  the  Ac3d compiler application that is shipped
       with the game TORCS.

OPTIONS

       -strip stripify any ac3d output models

       +o     ac3d  to  ac3d:  the result file is optimized in using groups by
              zone of track track must  be  named  TKMNxxx  dist  is  used  to
              determine the distance of the objects

       +om    ac3d  to  ac3d:  the  result  is  a vertex merged unique obj for
              smooth car only

       -o     ac3d to obj +s ac3d to ac3d with strips (used for cars)

       +es <angle_of_smooth>
              ac3d to ac3d with strips (used for cars) and extended ac3d  file
              output (computed normals) angle is in degrees: example: +es 80.0
              clkdtm_o.ac clkdtm.ac the output file  will  also  contains  the
              secondary textcoord for the env sliding

       +et    ac3d  to  ac3d  with triangles (used for cars) and extended ac3d
              file output (normals normals)

       +etn   ac3d to ac3d with triangles no  split  and  extended  ac3d  file
              output (normals normals)

       +shad  ac3d  to  ac3d  with  triangles, create a new ac3d file used for
              track shading vertical mapping of a single texture

       <inputfile>

       <outputfile>

       -order orderstring
              only used with +es , +s and +et orderstring is the order of  the
              objects  during  the save for example: HB;OB;OBM is the names of
              the objet separate by a semicolon  for  imported  NFS  cars  the
              object name HB must be used instead of: HB

       -g <outputfile>
              for grouping multilayer ac3d track

       -l0 <input filename>
              the base geometry

       -l1 <input filename>
              the base geometry map-tiled

       -l2 <input filename>
              the base geometry skids/and grass details

       -l3 <input filename>
              the base geometry shadows

       -d3 <val>
              the max distance of groups in tkmn

       -d2 <val>
              the distance of group 2 in tkmn

       -d1 <val>
              the distance of group 1 in tkmn

       -S <val>
              the distance of splitting for TERRAIN* objects

       -es    for extended ac3d file format for strips

       -nts   no texture split (for debug)

SEE ALSO

       torcs(6)

AUTHOR

       This  manual  page  was writen by Rudy Godoy <rudy@stone-head.org>, for
       the Debian GNU/Linux system (but may be used by others).