ggz.modules - GGZ Gaming Zone module configuration file
The GGZ Gaming Zone uses the file ggz.modules in order to configure
which game modules are properly installed. The only approved method of
altering this file is using the ggz-config utility, however the file
structure is documented here in order to facilitate manual repairs if
The ggz.modules file is formattted in sections, each of which begins
with a [SectionID] line. The first (required) section is [Games].
This section is followed by any number of game-specific sections named
The [Games] section is formatted as follows:
*GameList* = GameName1 GameName2 ...
GameName1 = g1 g2 ...
GameName2 = g3 ...
Should be set to a list of all the game names which are
currently installed. Each name should appear once and only
once, and should be the internal game name (eg: NetSpades) and
not the full descriptive name of the game.
Should equal a game name from the *GameList*, a real world
example would be NetSpades. It should be set to a list of
unique game section ID’s of the form g#. Each game section ID
must be the name of a section ID which follows in the file. The
ID’s need not be in any specific order, and ID numbers may be
skipped but NOT repeated.
A game section is formatted as follows:
Author = Game’s Author
CommandLine = /path/to/command [optionlist]
Frontend = FECODE
Homepage = URL to Game’s homepage
Name = GameName
Protocol = ProtocolVersion
Version = GameVersion
Most of these parameters are self explanatory, however the following
may need clarification:
[g#] This section code ID must be present in one of the game lists in
the [Games] section above.
FECODE The frontend code should be set to either gtk or kde depending
on which user interface the game was designed for. Note that
the game is expected to work with either the GTK+ or KDE
clients, assuming that the user has the proper windowing system
This must equal the game name (in the [Games] section) which
properly points to this [g#] section.
This will be used to match an installed game client with the
protocol version currently used by the game server. This allows
a new game client to be installed, while retaining the old
client for backwards compatibility with older servers.
This is simply the version of the game client itself. It need
not be the same version as the game server as long as the
ProtocolVersion ID matches.
The GGZ Development Team <firstname.lastname@example.org>