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NAME

     lp - printer port Internet Protocol driver

SYNOPSIS

     ifconfig plip0 myaddress hisaddress [-link0]

     device ppbus
     device plip
     device ppc

DESCRIPTION

     The lp driver allows a PC parallel printer port to be used as a point-to-
     point network interface between two similarly configured systems.  Data
     is transferred 4 bits at a time, using the printer status lines for
     input: hence there is no requirement for special bidirectional hardware
     and any standard AT-compatible printer port with working interrupts may
     be used.

     During the boot process, for each plip device which is probed and has an
     interrupt assigned, a corresponding network device is created.

     Configuring an lp device with ifconfig(8) causes the corresponding
     parallel port bus to be reserved for PLIP until the network interface is
     configured ’down’.

     The communication protocol is selected by the link0 flag:

     -link0      (default) Use FreeBSD mode (LPIP).  This is the simpler of
                 the two modes and therefore slightly more efficient.

     link0       Use Crynwr/Linux compatible mode (CLPIP).  This mode has a
                 simulated Ethernet packet header, and is easier to interface
                 to other types of equipment.

     The interface MTU defaults to 1500, but may be set to any value.  Both
     ends of the link must be configured with the same MTU.

   Cable Connections
     The cable connecting the two parallel ports should be wired as follows:

             Pin     Pin     Description
             2       15      Data0 -> ERROR*
             3       13      Data1 -> SLCT
             4       12      Data2 -> PE
             5       10      Data3 -> ACK*
             6       11      Data4 -> BUSY
             15      2       ERROR* -> Data0
             13      3       SLCT   -> Data1
             12      4       PE     -> Data2
             10      5       ACK*   -> Data3
             11      6       BUSY   -> Data4
             18-25   18-25   Ground

     Cables with this wiring are widely available as ’Laplink’ cables, and are
     often coloured yellow.

     The connections are symmetric, and provide 5 lines in each direction
     (four data plus one handshake).  The two modes use the same wiring, but
     make a different choice of which line to use as handshake.

   FreeBSD LPIP mode
     The signal lines are used as follows:

     Data0 (Pin 2)    Data out, bit 0.

     Data1 (Pin 3)    Data out, bit 1.

     Data2 (Pin 4)    Data out, bit 2.

     Data3 (Pin 5)    Handshake out.

     Data4 (Pin 6)    Data out, bit 3.

     ERROR* (pin 15)  Data in, bit 0.

     SLCT (pin 13)    Data in, bit 1.

     PE (pin 12)      Data in, bit 2.

     BUSY (pin 11)    Data in, bit 3.

     ACK* (pin 10)    Handshake in.

     When idle, all data lines are at zero.  Each byte is signalled in four
     steps: sender writes the 4 most significant bits and raises the handshake
     line; receiver reads the 4 bits and raises its handshake to acknowledge;
     sender places the 4 least significant bits on the data lines and lowers
     the handshake; receiver reads the data and lowers its handshake.

     The packet format has a two-byte header, comprising the fixed values
     0x08, 0x00, immediately followed by the IP header and data.

     The start of a packet is indicated by simply signalling the first byte of
     the header.  The end of the packet is indicated by inverting the data
     lines (i.e., writing the ones-complement of the previous nibble to be
     transmitted) without changing the state of the handshake.

     Note that the end-of-packet marker assumes that the handshake signal and
     the data-out bits can be written in a single instruction - otherwise
     certain byte values in the packet data would falsely be interpreted as
     end-of-packet.  This is not a problem for the PC printer port, but
     requires care when implementing this protocol on other equipment.

   Crynwr/Linux CLPIP mode
     The signal lines are used as follows:

     Data0 (Pin 2)    Data out, bit 0.

     Data1 (Pin 3)    Data out, bit 1.

     Data2 (Pin 4)    Data out, bit 2.

     Data3 (Pin 5)    Data out, bit 3.

     Data4 (Pin 6)    Handshake out.

     ERROR* (pin 15)  Data in, bit 0.

     SLCT (pin 13)    Data in, bit 1.

     PE (pin 12)      Data in, bit 2.

     ACK* (pin 10)    Data in, bit 3.

     BUSY (pin 11)    Handshake in.

     When idle, all data lines are at zero.  Each byte is signalled in four
     steps: sender writes the 4 least significant bits and raises the
     handshake line; receiver reads the 4 bits and raises its handshake to
     acknowledge; sender places the 4 most significant bits on the data lines
     and lowers the handshake; receiver reads the data and lowers its
     handshake.  [Note that this is the opposite nibble order to LPIP mode].

     Packet format is:

     Length (least significant byte)
     Length (most significant byte)
     12 bytes of supposed MAC addresses (ignored by FreeBSD).
     Fixed byte 0x08
     Fixed byte 0x00
     <IP datagram>
     Checksum byte.

     The length includes the 14 header bytes, but not the length bytes
     themselves nor the checksum byte.

     The checksum is a simple arithmetic sum of all the bytes (again,
     including the header but not checksum or length bytes).  FreeBSD
     calculates outgoing checksums, but does not validate incoming ones.

     The start of packet has to be signalled specially, since the line chosen
     for handshake-in cannot be used to generate an interrupt.  The sender
     writes the value 0x08 to the data lines, and waits for the receiver to
     respond by writing 0x01 to its data lines.  The sender then starts
     signalling the first byte of the packet (the length byte).

     End of packet is deduced from the packet length and is not signalled
     specially (although the data lines are restored to the zero, idle state
     to avoid spuriously indicating the start of the next packet).

SEE ALSO

     ppbus(4), ppc(4), ifconfig(8)

BUGS

     Busy-waiting loops are used while handshaking bytes, (and worse still
     when waiting for the receiving system to respond to an interrupt for the
     start of a packet).  Hence a fast system talking to a slow one will
     consume excessive amounts of CPU.  This is unavoidable in the case of
     CLPIP mode due to the choice of handshake lines; it could theoretically
     be improved in the case of LPIP mode.

     Polling timeouts are controlled by counting loop iterations rather than
     timers, and so are dependent on CPU speed.  This is somewhat stabilised
     by the need to perform (slow) ISA bus cycles to actually read the port.