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NAME

       set_write_alpha_blender  -  Enables  the  special alpha-channel editing
       mode. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       void set_write_alpha_blender();

DESCRIPTION

       Enables the special alpha-channel  editing  mode,  which  is  used  for
       drawing  alpha  channels over the top of an existing 32-bit RGB sprite,
       to turn it into an RGBA format image. After calling this function,  you
       can  set  the drawing mode to DRAW_MODE_TRANS and then write draw color
       values (0-255) onto a 32-bit image. This will leave  the  color  values
       unchanged,  but  alter  the  alpha  to whatever values you are writing.
       After enabling this  mode  you  can  also  use  draw_trans_sprite()  to
       superimpose  an  8-bit  alpha  mask  over the top of an existing 32-bit
       sprite.

SEE ALSO

       set_alpha_blender(3alleg),                   draw_trans_sprite(3alleg),
       drawing_mode(3alleg), exalpha(3alleg), extrans(3alleg)