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NAME

       read_sound_input  -  Retrieves  the last recorded audio buffer. Allegro
       game programming library.

SYNOPSIS

       #include <allegro.h>

       int read_sound_input(void *buffer);

DESCRIPTION

       Retrieves the most recently recorded audio buffer  into  the  specified
       location.  The buffer size can be obtained by checking the return value
       from start_sound_input(). You must be sure to  call  this  function  at
       regular  intervals  during  the recording (typically around 100 times a
       second), or some data will be lost. If you are unable to do this  often
       enough  from  the  mainline  code,  use the digi_recorder() callback to
       store the waveform into a larger buffer of your own.

       Note: many cards produce  a  click  or  popping  sound  when  switching
       between  record  and  playback  modes,  so  it  is often a good idea to
       discard the first buffer after you start a recording. The  waveform  is
       always  stored  in  unsigned  format,  with  stereo  data consisting of
       alternate left/right samples.

RETURN VALUE

       The function will return non-zero if a buffer has been copied  or  zero
       if no new data is yet available (you were too fast checking the input).

SEE ALSO

       start_sound_input(3alleg)