NAME
masked_blit - Copies a rectangle skipping pixels with the mask color.
Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void masked_blit(BITMAP *source, BITMAP *dest, int source_x, int
source_y, int dest_x, int dest_y, int width, int height);
DESCRIPTION
Like blit(), but skips transparent pixels, which are marked by a zero
in 256-color modes or bright pink for truecolor data (maximum red and
blue, zero green), and requires the source and destination bitmaps to
be of the same color depth. The source and destination regions must not
overlap. Example:
BITMAP *hud_overlay;
...
/* Paint hud overlay on the screen. */
masked_blit(hud_overlay, screen, 0, 0, 0, 0,
hud_overlay->w, hud_overlay->h);
If the GFX_HW_VRAM_BLIT_MASKED bit in the gfx_capabilities flag is set,
the current driver supports hardware accelerated masked blits from one
part of the screen onto another. This is extremely fast, so when this
flag is set it may be worth storing some of your more frequently used
sprites in an offscreen portion of the video memory.
Warning: if the hardware acceleration flag is not set, masked_blit()
will not work correctly when used with a source image in system or
video memory so the latter must be a memory bitmap.
SEE ALSO
blit(3alleg), masked_stretch_blit(3alleg), draw_sprite(3alleg),
bitmap_mask_color(3alleg), ex12bit(3alleg), expat(3alleg)