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NAME

       load_bmp_pf  -  Packfile  version of load_bmp. Allegro game programming
       library.

SYNOPSIS

       #include <allegro.h>

       BITMAP *load_bmp_pf(PACKFILE *f, RGB *pal);

DESCRIPTION

       A version of load_bmp() which reads from a packfile. Example:

          PACKFILE *packfile;
          BITMAP *bmp;

          packfile = pack_fopen("mybitmap.bmp", F_READ);
          if (!packfile)
             abort_on_error("Couldn't open mybitmap.bmp");

          bmp = load_bmp_pf(packfile, pal);
          if (!bmp)
             abort_on_error("Error loading mybitmap.bmp");

RETURN VALUE

       Returns a pointer to the bitmap or NULL on error. Remember that you are
       responsible  for destroying the bitmap when you are finished with it to
       avoid memory leaks.

SEE ALSO

       load_bmp(3alleg), expackf(3alleg)