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NAME

       load_bitmap_font  -  Grabs  a  font  from  a  bitmap file. Allegro game
       programming library.

SYNOPSIS

       #include <allegro.h>

       FONT *load_bitmap_font(const char *filename, RGB *pal, void *param)

DESCRIPTION

       Tries to grab a font from a bitmap. The bitmap can  be  in  any  format
       that load_bitmap understands.

       The  size  of  each character is determined by the layout of the image,
       which should be a rectangular grid containing all the ASCII  characters
       from  space  (32)  up  to  the  tilde (126). The way the characters are
       separated depends on the color depth of the image file:

       paletted (8 bit) image file Use color 0 for the transparent portions of
       the  characters and fill the spaces between each letter with color 255.

       High (15/16 bit) and true (24/32 bit) color image file Use bright  pink
       (maximum  red and blue, zero green) for the transparent portions of the
       characters and fill the spaces between each letter with  bright  yellow
       (maximum red and green, zero blue).

       Note  that  in  each  horizontal  row  the  bounding  boxes  around the
       characters should align and have the same height.

       Probably the easiest way to get to grips with how this works is to load
       up  the `demo.dat' file and export the TITLE_FONT into a PCX file. Have
       a look at the resulting picture in your  paint  program:  that  is  the
       format a font should be in.

       Take care with high and true color fonts: Allegro will convert these to
       the current color depth when you load the font. If you  try  to  use  a
       font  on  a  bitmap  with a different color depth Allegro will do color
       conversions on  the  fly,  which  will  be  rather  slow.  For  optimal
       performance  you should set the color depth to the color depth you want
       to use before loading any fonts.

RETURN VALUE

       Returns a pointer to the font or NULL on error. Remember that  you  are
       responsible  for  destroying  the font when you are finished with it to
       avoid memory leaks.

SEE ALSO

       register_font_file_type(3alleg),                     load_font(3alleg),
       load_bitmap(3alleg),                           set_color_depth(3alleg),
       grab_font_from_bitmap(3alleg)