NAME
get_uformat - Finds out what text encoding format is currently
selected. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
int get_uformat(void);
DESCRIPTION
Finds out what text encoding format is currently selected. This
function is probably useful only if you are writing an Allegro addon
dealing with text strings and you use a different codepath for each
possible format. Example:
switch(get_uformat()) {
case U_ASCII:
do_something();
break;
case U_UTF8:
do_something_else();
break;
...
}
RETURN VALUE
Returns the currently selected text encoding format. See the
documentation of set_uformat() for a list of encoding formats.
SEE ALSO
set_uformat(3alleg)