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NAME

       get_uformat  -  Finds  out  what  text  encoding  format  is  currently
       selected. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       int get_uformat(void);

DESCRIPTION

       Finds out  what  text  encoding  format  is  currently  selected.  This
       function  is  probably  useful only if you are writing an Allegro addon
       dealing with text strings and you use a  different  codepath  for  each
       possible format.  Example:

          switch(get_uformat()) {
             case U_ASCII:
                do_something();
                break;
             case U_UTF8:
                do_something_else();
                break;
             ...
          }

RETURN VALUE

       Returns   the   currently   selected  text  encoding  format.  See  the
       documentation of set_uformat() for a list of encoding formats.

SEE ALSO

       set_uformat(3alleg)