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NAME

       get_rotation_quat - Constructs a quaternion to rotate points around all
       three axes. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       void get_rotation_quat(QUAT *q, float x, float y, float z);

DESCRIPTION

       Constructs a quaternion that will rotate points around all  three  axes
       by  the  specified  amounts  (given  in binary, 256 degrees to a circle
       format).

SEE ALSO

       exquat(3alleg)